Lovecraft's Untold Stories

Lovecraft's Untold Stories

released on Jan 31, 2019

Lovecraft's Untold Stories

released on Jan 31, 2019

Lovecraft’s Untold Stories is an action RPG with rogue-like elements. Explore, improve your skills and gear, and fight cultists and creatures from the Mythos to stop the Old Ones’ plans in randomly generated levels based on Lovecraft stories. Madness and death await you—but maybe you can delay the inevitable…


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Is there a worse feeling than playing a game you got as a gift and realizing 20 minutes in that you cannot stand to actually play it? A pit in my stomach formed as I made my way through the first run of Untold Stories, realising after I died to the first boss: "Oh, oh no its one of those".

I don't particularly like Roguelikes or Lovecraftian Horror all that much but when I got this game as a christmas gift from my Mother, well obviously I was going to give it a try and damn well try to like it. She doesnt play videogames so obviously didnt know that I wasnt the biggest fan of roguelikes (or even what the hell a roguelike is) but likely assumed I would like it on its theme and the vague name of HP Lovecraft which incidentally shows you why they do that thing of putting Lovecraft or any other famous author's name on the box.

The main issue with Untold Stories is that its trying to be a horror roguelike with the usual sanity mechanics. Unfortunately due to poor balance or the simple nature of RNG pretty much every single "will you do the thing? : yes/no" event I experienced caused a negative loss of sanity with little reward, which just taught me to never bother to interact with anything.

Other than that its just a top down shooter with an iframe dodge roll as is mandated by the great indie roguelike council that doesnt exist. The first boss didnt seem all that hard, but the game had already lost me by that point and thats kind of the double edged sword of the , lets not say souls like but souls adjacent maybe, game, I'll throw myself at Ornstein And Smough over and over again because I enjoy the game and the challenge. If conversely I don't particularly like your game, throwing me against some asshole will just make me drop the game and try something else, except this is a physical copy AND was gifted to me by my dear Mother so it sits there taunting me with its presence and making me feel guilty. Well, fuck you Lovecraft's Untold Stories, maybe they should have stayed Untold!

El juego en conjunto es difícil, de hecho sus creadores se vanaglorian de ello. Quitando dos personajes, los demás dará lo mismo jugarlo en fácil que en muy difícil. Ello hace que a la décima muerte seguida el juego se vuelva desesperante y nosotros nos quedemos sin ganas de jugarlo. Y es una verdadera lástima porque tanto el sistema de juego como su historia son muy entretenidas, pero este problema, (que algunos dicen que es porque está roto el juego y esperan actualización) hace que se olviden estas premisas y tengamos un juego injugable con algunos personajes.

Lo recomiendo: Solo si sois fans de Lovecraft, de sus historias, de su lore... Es un juego muy complicado, con eventos de decisiones, en los cuales no saber la respuesta es estar muerto. También encontraremos la muerte en forma de suicidio por locura o simplemente a la vuelta de la esquina.
Recomendable también para arriesgados amantes del rol, que no tienen miedo a nada, amantes del Darkest Dungeon y que no les importa la muerte de sus personajes.

¿Estáis dispuestos a volveros locos por salvar la humanidad?

Para leer la reseña entera en Orgullogamer→
http://www.orgullogamers.com/2020/03/lovecrafts-untold-stories.html

sort of invokes the lovecraft board games like arham horror in that you'll randomly die through little fault of your own. given how "following a gamemaker tutorial" the running&gunning in this is, that could be a boon