LunarLux

LunarLux

released on Sep 25, 2023

LunarLux

released on Sep 25, 2023

LunarLux is filled to the brim with Sci-Fi references, scientific facts, quirky & lovable characters, and a fantastic Moon to explore; filled with technologically advanced Space Colonies and Cities, as well as Ancient Ruins of a civilization long forgotten. Science and Knowledge...is the ultimate power. Soon, humanity will witness the infinite potential of the universe’s strongest cosmic energy: Antimatter! Experience thrilling battles with a Hybrid Turn Based x Action Battle System! Your skills will control the outcome! Shield against Enemy Attacks! Upgrade your skills to deal extra damage! Enhance your experience with 30+ Support Skills. Master Stacking to perform powerful Lux Combos! Solve puzzles in secret dungeons, explore a refreshing new RPG world, and battle the Murks that threaten humanity’s survival!


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LunarLux is a game that might as well have been designed specifically for me. it takes a whole lot of DNA from Mega Man Battle Network and Star Force, two of my favorite game series of all time, and it really shows in its overall quality. i don't think it hits nearly the same highs as Battle Network 6 or Star Force 3, but it's still pretty great!

its combat system is pretty interesting, on the player phase you select a skill to use plus an additional passive skill to add a random secondary effect, which can be anything from a +10 boost in damage to inflicting guaranteed stun on one enemy, preventing them from moving at all. some, but not all, attacks have "action commands" associated with them as well, usually manifesting as timed button presses.

on the enemy turn, they'll attack using one of a few different methods. the first three are directly inspired by battle network and star force, with the main differences between them being the field layout. these attack methods will place you on either a 3x3, a 3x1, or even a one-square grid, with attacks flying at you from various directions that you'll have to avoid. you also have a shield to use (generally for the 1x1 attacks, though it's generally usable in the 3x1 and 3x3 attacks as well). using this shield will consume one of your stored shields, which you start out with a few of in battle but can only be regenerated by using specific skills or items.

the other two methods of attack you'll run into are actually, surprisingly enough, inspired by Undertale. they're pretty directly just the red and green SOUL forms from that game, with some minor changes. for those who somehow haven't touched Undertale or even seen its gameplay in big 2024, the attack pattern inspired by the red SOUL basically forces you to move around inside a rectangular box while taking the form of a small heart. after moving a bit (the attacks don't start unless you move around a bit, to make sure you're ready), you'll be dodging enemy attacks that are flying at you or spawning in the box itself. you can also still use your shield in this form, and you take damage based on how many times you got hit after the attack ends. the final method of attack basically relies on you projecting a shield to block attacks coming at you from the left and right. unlike in Undertale, this pattern never forces you to block attacks from the top or bottom, so it's generally the simplest type of attack to handle (i didn't get hit by one of these during my entire playthrough)

the overworld is decently fun to explore as well. while not as in-depth as BN or SF's overworld and cyber/wave world areas, i still found myself having a lot of fun just exploring around and gathering items and powerups. the powerups you obtain throughout the game range from maximum HP and shield boosters (of which there are, i believe, a limited amount in the game) to skill boosters that can increase the level of a passive or active skill by one, to a maximum of three (later four, once obtaining a certain postgame item). you can also outright find new skills to use in the overworld as well, though many are also found in shops.

the writing is...kind of a mixed bag? the main story is somewhat simple, yet still enjoyable due to the way the main characters' personalities bounce off one another. i also found the postgame content (because it's inspired by BN/SF, of course there's a postgame) to be the best-written part of the game. the problem comes when you get to the game's attempts at humor, generally when it comes to flavor text you find by exploring around. in BN/SF, checking everything around was paramount not just for finding new items, but for finding new areas to jack or pulse in to. naturally, if you have experience with those series you'll be doing that here too...but the problem is while there are still lots of items hidden around, the writers attempted to add quite a bit of humor to the flavor text. this in itself isn't much of a problem at its core, but when they're putting Pickle Rick references in the game, it comes off as a little obnoxious. not enough to ruin the game by any means, but it did get grating seeing the number of blatant references in the game that just kinda knock you out of your immersion. i saw the Among Us guy, man.

overall though, if you found yourself liking mega man battle network or star force, or even RPGs with cool gameplay gimmicks in general, then i'd highly recommend this game. it's a pretty quick romp, my playthrough in total lasted me about 21 hours and that was with doing damn near everything in the game, so it's easy enough to get through.

oh, and the music is fantastic, as expected of a project inspired by anything Mega Man. even if you don't play the game, give it a listen!
https://www.youtube.com/watch?v=SxS-PXjY4ok

the gameplay, art, characters, and music are great but if you travel ever so slightly off the beaten path you are treated to the most dragging writing ever. provided you're not the type who claps when they hear Name Of Media Property, you will be groaning and sighing the whole time you spend exploring a populated area.
again, other than that, the game is good. I certainly got more than my money's worth (5 dollars with two other games, as part of this fanatical bundle)

This game rules! I love the music and characters! The gameplay is a lot less like Battle Network than I was expecting, but nonetheless very solid

This was a genuine surprise!

The game combines many gimmicks from well-known RPGs (with a heavy inspiration in MegaMan Battle Network/Star Force), and creates a very complex yet fun battle system. Fights are long at first, but as soon as you figure out how to extract power from your characters' skills, you'll start noticing how deep some of the mechanics are.

Honestly? Give this one a go, the team behind it were very passionate about the project, and you can clearly see that on the ammount of care that has been put to all scenarios, NPCs and references to all sorts of media.

Really good and fun short indie game. The characters were extremely likable, the world building was great, I liked the combat even though it was a bit unbalanced. Ends on some sequel bait which I didn't mind. Overall really fun experience and I recommend it highly.

7.8/10

Too many fucking references.