Madshot

Madshot

released on Jun 09, 2022

Madshot

released on Jun 09, 2022

Madshot is a fast-paced, acrobatic, rogue-lite shooter. Survive the ever-changing road through Cthulhu. Equip endless upgrade combinations as you fight your way through horrific monsters and multi-phased boss battles.


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Jogo com muitos bugs então dropei

lovecraftian doom slayer

2D roguelike shooter with a pretty addictive gameplay loop, movement is great and the music is very doom-like. not a ton more to say about it, a game of this genre is exactly what you would imagine

This review contains spoilers

I really don't know how to begin on how wrecked this thing is. There's a lot to unpack here:
- Gameplay itself is fine, there's many ways to expand it, but weapons suck. They feel absolutely underpowered from the beginning and you need to unlock stuff to make them at least usable.
- The sword is absolutely busted, and with the way enemies get in the end game, is the only viable option I've found to consistently finish the game. The other weapons can be fun, but they just can't keep up with the hp, swarms and speed of the enemies on the last levels.
- The way the level map works just sucks. It's fun to plan your route from the beginning, but not having enough scout points to know what is where is a pain in the ass. Also by the later half of the game, when you have everything unlocked, aether and insighr points are useless as rewards, so they're just taking up slots. Sometimes you'll run onto a map full of aether rewards and then you might as well just restart your run.
- Coins and shops are, for the most part trivial. They feel like filler rewards most of the time. Coins are only useful if you go for a coin-based build, but focusing on that deviates your attention from power and strength, which is a must if you want to finish a run, so it's basically pointless. Shops are so scarce and hard to find due to the way mapping works that you might as well not even bother. This also makes most shop related upgrades a waste.
- Bosses suck, plain as that. They're not dynamic, not engaging their movesets are limited as hell. The giant worm and Ridley got tiring really fast, and don't even get me started on what a joke Occulus is. Some mini bosses are more engaging than the main ones, and it's a shame all of them are trapped behind RNG.
- Most transmutations and upgrades are useless, due to how spongy and swarmy later enemies get, you only end up focusing on a handful of them, and only specific selected builds end up working.

It's enjoyable enough though, I 100%'d it, but it's just so confused on how it wants its game systems to work. Some balancing would do the trick, but I overall didn't enjoy this that much

Have you ever fired two guns whilst jumping through the air?
-Danny Butterman, Hot Fuzz

I am writing this under an appreciable mental strain…
-H.P. Lovecraft, Dagon

For those of you who don’t know how to read an official synopsis or use Google, Madshot is a roguelite acrobatic bullet-time shooter based on the works of famous author/cat-owner HP Lovecraft, with an art style heavily reminiscent of Mike Mignola’s Hellboy comics.

In my review of Vampire Survivors, I mentioned that it was like a flash game I’d have played as a kid before realizing I could just play Halo. Madshot is like a flash game I’d have played for three times as long before still abandoning it for Halo.

My first few hours with the Madshot were positive, as I backflipped, vine-swung, and wall jumped around dozens of Smash Bros. style arenas. The first half was pretty cool; jumping through the air blasting eldritch horrors certainly has some appeal for me and would’ve kept me entertained for a long, long time as a kid. As a kid.

The Switch version runs like hot trash with an inconsistent framerate and numerous glitches, which can be surprisingly beneficial to progress as you maintain powers even after selling them, or straight-up no-clip around the stage. On the Switch, the slow motion often felt more like slow down, but I don’t feel like checking if it’s the same on PC. That said, the gameplay loop can be satisfying and is far more dynamic than the aforementioned vampiric-bullet-hell-auto-shmup. It mostly needs you there, before the final few areas become a cakewalk. On the other hand, the final boss is a huge difficulty spike (more of a ‘numbers-go-up’ upgrade check than actual difficulty).

My main issue with Madshot is that there’s absolutely no progression in the back-end, as you’ve pretty much unlocked everything before the final half of the game. Progression at that point also ceases to be skill-based, and everything relies on tropes I’ve experienced in other roguelites like hitting as many arenas as possible to make your character essentially invincible.

I started this review at a higher number of stars and slowly lowered them as I began to realize the unspeakable horrors of mid game design.