Filmmaker, husband, father, PJKK:TOGOTM enjoyer
Personal Ratings



Gained 100+ followers

Busy Day

Journaled 5+ games in a single day


Gained 750+ total review likes

Trend Setter

Gained 50+ followers


Mentioned by another user


Gained 300+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Well Written

Gained 10+ likes on a single review


Voted for at least 3 features on the roadmap

Gone Gold

Received 5+ likes on a review while featured on the front page


Journaled games once a day for a month straight


Gained 15+ followers


Gained 100+ total review likes

Best Friends

Become mutual friends with at least 3 others

On Schedule

Journaled games once a day for a week straight


Liked 50+ reviews / lists


Found the secret ogre page


Gained 10+ total review likes

Epic Gamer

Played 1000+ games


Created 10+ public lists


Created a list folder with 5+ lists


Gained 3+ followers

2 Years of Service

Being part of the Backloggd community for 2 years

Elite Gamer

Played 500+ games


Played 250+ games


Played 100+ games

GOTY '20

Participated in the 2020 Game of the Year Event

Favorite Games

Shadow Man Remastered
Shadow Man Remastered
Return of the Obra Dinn
Return of the Obra Dinn
Resident Evil 2
Resident Evil 2
Doom 3
Doom 3
Outer Wilds: Echoes of the Eye
Outer Wilds: Echoes of the Eye


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Sonic the Hedgehog
Sonic the Hedgehog

Sep 30

Mortal Kombat 1
Mortal Kombat 1

Sep 28


Sep 28


Sep 27

Street Fighter III: 3rd Strike
Street Fighter III: 3rd Strike

Sep 08

Recently Reviewed See More

I love ‘bad’ media. I love watching crappy movies, playing janky games, and embarrassing YouTube videos. I think there’s a bunch of people out there who feel the same way, I mean… my reviews usually get a few likes. Got me!
Usually when people say they love ‘bad’ media, the media tends to live in the popular ‘so bad it’s good’ realm, and by that I mean ‘so bad it’s funny and entertaining to experience’ not ‘so bad it’s aspirational’. I think art is subjective, and there’s an experiential aspect as well as those theoretical and critical, which all get thrown into the big soup of my reviews, star ratings, and opinions. My perception of a game’s quality and entertainment value both go into my star ratings and reviews.
This is probably why I don’t have a rating scale in my bio, because I figure you know what 1-5 rating scale is AND you can read. I don’t always write succinctly, but I’d hope that people don’t read my reviews, look at the star rating, and go “I wonder what he meant by that.”
So let’s get this out of the way: this game sucks. I actually had a great time playing it in the early hours (hence the non half-star), laughing at the performance issues, convoluted story, and bafflingly bland game design. It wore off. This game truly becomes a massive slog during Silver’s campaign, and the overall repetition of content makes the playthrough pretty arduous.
But! And I think this is important if you want a peek into my sick and twisted Shadow-esque world- I do not regret playing this. I have rarely regretted spending time with a bad piece of media. Experiencing any art, no matter how boring, bland, and mediocre that may be, is not something I see as a default negative. On a low level it serves as a way to appreciate the things I love by contrast, but it’s also an education, another thing to store in my mind, another thing to know. I’m not without some discretion, as I try to actively pick things I think will give me something to take away, but I’ve got a bit of a masochistic streak which has inadvertently led me to a greater appreciation of all art and of life in general.
So my big takeaways from Sonic the Hedgehog (2006) are that A. I stand by my reviews of the Sonic Adventure games, and B. This is even worse than I remember it being. I’ve always had a weird soft spot for Sonic 06, and I still have one, it’s just smaller now.
Everything to do with Silver is terrible. The reliance on physics objects in his moveset, the story, and even the boss fights against him are low-points for the game and the franchise. It has nothing I want from a Sonic game, and here’s I guess another thing (a point C if you’re somehow following this) I got out of Sonic the Hedgehog: I mostly just want to play as Sonic or a Sonic-like character in these games. I’m okay with the occasional gimmick to spice things up, like cars or planes, but I want to move fast and I want to zip around collecting rings or spinning into enemies.
Sonic: what I want, still not that great though because this is the game it’s in.
Shadow: like Sonic but with a twist, refreshing to do as the final campaign.
Knuckles/Rouge: harmless but trivial.
Blaze: like Sonic/Shadow but slightly worse.
Tails: Not all that fun, but flying can be novel for a second.
Amy: sucks but the section is mercifully short
Omega: Almost forgot about it, needed a UI element for locking-on
Silver: Tedium incarnate. Borders on being torturous.
Also this review is getting long in the tooth, but I have to mention Soleanna as it’s one of the emptiest and worst hub areas ever (I love hub areas so hey, this having a hub at all is a little bit of a positive), but it’s ALSO even worse when you’re playing as Silver. Soleanna is huge and he’s slow. It doesn’t even have a Chao garden! The nerve.
A human woman kisses Sonic in one of the game’s final fantasy cutscenes and it’s a highlight for sure. Worth playing just for that. Wait, I could’ve just watched a let’s play or rewatched the cutscenes online? You’re telling me this now? Just kidding I was always going to replay this.

Stranglehold’s second level has got to be of the biggest second level fumbles in gaming history.

Level 1 is a brisk and impactful introduction to the game’s systems; you slip across tables, slide down handrails, and dive through the air in a slow-motion bullet-ballet. As expected. In Level 2, “Destroy 16 drug stations” is preceded by “Destroy 10 drug stations” and followed by “Plant x amount of C4 charges” (I can’t remember exactly but it’s too many). I’ll experientially translate it for you: “Stop giving us your time”. This game takes maybe 6 hours to complete, yet it feels like 5 1/2 are spent in the second mission. Historians have long been baffled by the inclusion of a helicopter turret section, and as to why it isn’t the end of the level.
Stranglehold gets back on the rails in the subsequent mega restaurant area, and the rest of the game (mostly) flies by, but I’m astounded I had the patience to push through the docks level as a kid or now.

Since jumping into Starfield on its Gamepass release date, I’ve become even more of a disgusting gremlin than I already was. No longer cognizant of the passage of time, I have let my already unhealthy sleep schedule become positively obliterated. My baby son’s life passed by in the blink of an eye. I spend my days bathed in the sickly light of my television, creeping to the kitchen periodically to get a tasty treat. The only evidence of my wife’s survival is a missing Diet Coke or two from the fridge.
Starfield is not ’No Man’s Skyrim’. It’s actually more like a better version of The Outer Worlds. I have gripes with it that keep it from a top score, like a pretty weak opening, the lack of interior ship customization, repetition of outposts, and the fact that you can’t have a fleet of ships captained by your ai companions… okay, they didn’t necessarily promise that last one but having only one ship out at a time seems like a missed opportunity. While you can’t circumnavigate every planet on foot, many have multiple biomes and topographical features, with plenty of secrets and activities to discover. I ran into a crazy amount of weird side quests just because I took the time to explore and root around on land and in space.
I can only speak to my expectations and experience with the game, but I think this is the most actual roleplaying a Bethesda game has allowed since Morrowind through its skills, quests, and traits. Many of the quests allow multiple routes for completion, with different avenues of play and endings. The central followers all being goodie-two-shoes is another qualm I have, but I usually play the good guy anyway. The main quest isn’t excruciatingly annoying this time around (Have you seen Shaun, my baby… Shaun he’s just a baby, a brand new baby little baby child!), with an ending and New Game+ that serves and a direct answer to me restarting Skyrim 1,000 times over the years.
But I love exploring strange new worlds, constructing spaceships, getting into dogfights, and expanding my crew. In many ways this is a dream come true game for me, far surpassing No Man’s Sky with its inclusion of compelling side quests and narratives, even if I can’t seamlessly fly from a planet to space. Another gripe. But for my worries going into this game and relative displeasure with Bethesda over the past couple years, I was pleasantly surprised to find they had loosened up on me as a player. I’m stoked for The Elder Scrolls VI, because I think they’ll almost certainly resolve some of my complaints just by toning down the physical scale a bit. Not saying it won’t be big, but I don’t think it’ll have 1,000 planets and therefore will probably have less repeated content; I’m glad they tried it here even if I don’t feel it’s right for Elder Scrolls or Fallout.
I have spent too much time away from the game now… the Starfield is speaking to me. I give myself to it. Goodbye.