Maken X is a game for the Dreamcast video game console that fits into an subgenre of "first-person slashers". The game is mainly regarded as a first-person action game because of the realistic elements in gameplay. It is unique in that the main character is the weapon (Maken), rather than a person. The word "Maken" literally translates as "demonic sword". On the title screen, the "X" is shown to stand for deus ex machina (Latin for "god out of the machine"). The player can control a number of characters via "brainjacking", which leaves the person a vegetable. The woman displayed on the boxart is the first person controlled when the facility that Maken was created at comes under attack.


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i would like to formally apologize for everything negative i said about this game

The first game directed by the man who caused not just one, but two revolutions in JRPGs (Persona 3 and Shin Megami Tensei 3) and saved his own company, unfortunately, is a mixed bag.

Sure, being an Atlus game involving Hashino, Okada, Meguro, and Kaneko gives it plenty of vibes, but the game itself is rather weak.

The gameplay idea seems flawed from the start. A first-person game on a console like the Dreamcast and before these types of games were comfortable to play on the console. The camera works extremely poorly, the tracking of the game is quite awkward, and the combat is very tough and simplistic.

The game has a series of one-note enemies, the levels have sections with frustrating enemy placements, and the game never hits a nice rhythm. The brain jack system is a cool idea, but ultimately, the characters you play with are never different enough to justify it.

And of course, this first-person system never really works.

I love the idea of traveling the world; one of my favorite series does it (Shadow Hearts), Atlus has proven several times to be great at representing these real-world locations, and this game is no different, but the strong vibes don't save Maken X from being an extremely mediocre game.

That said, I played the early stages of the PS2 version and found a significant improvement. Of course, it loses some of the novelty of the game, but what it loses in that, it gains in a better experience. Not only in terms of camera and gameplay control (in an early PS2 style that I particularly enjoy) but with better features and quality of life improvements like save points in the stages.

Furthermore, there is also a manga that apparently is an adaptation of the interesting scenario found in this game.

In the end, the potential exists here but is never realized. This is one of the games I most wanted to see Atlus try again, but that must be impossible, unfortunately.

li que era um fps de curta distância e curti a ideia, e ainda por cima vi a arte do Kaneko, me interessei mais ainda!! mas não gostei do jogo

Lo terminare cuando pueda, pero me estaba gustando bastante,