Metal Max

Metal Max

released on Jun 24, 1991

Metal Max

released on Jun 24, 1991

Metal Max is a 1991 vehicle combat role-playing video game developed by Crea-Tech and published by Data East for the Nintendo Famicom exclusively in Japan on May 24, 1991 and later re-released on the Wii Virtual Console on April 27, 2010. It is the first of the Metal Max series. Metal Max is set in a futuristic post-apocalyptic world, where the surviving humans cluster in underground villages and ruins while "monster hunters" fight the monsters and outlaws outside.


Also in series

Metal Max 4: Moonlight Diva
Metal Max 4: Moonlight Diva
Metal Max 2: Reloaded
Metal Max 2: Reloaded
Metal Max 3
Metal Max 3
Metal Max Returns
Metal Max Returns
Metal Max 2
Metal Max 2

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Acho que nunca vi um jogo com uma estrutura narrativa tão inconsequente como a de Metal Max; inconsequente em um sentido de indiferença, ou até mesmo referente a um processo natural e espontâneo; algo que simplesmente... acontece; uma progressão não linear - em contraste a um mundo definido por uma rota de pontos de interesses - todas as ações do jogador são em sua maioria puramente inconsequentes; não há uma lógica que legitima a progressão, apenas a boa vontade (e o interesse claro) de fazer alguma caçada ou não, ou até mesmo de ignorar uma cidade ou não.

Ainda assim, é surreal o cuidado posto a cada cenário. Há aquele aspecto dito “inútil” esparso pelos cenários, que ao final acabam agregando ao senso de jornada do próprio jogador naquele universo (tipo ir para a Torre de Tokyo e simplesmente ver no mesmo andar uma referência ao Michael Jackson ao lado de uma representação de um show de strip-tease).

Dito isso, tal inconsequência combina perfeitamente com o tom extremamente cômico que beira ao sem sentido, havendo as interações mais imbecis e absurdas, como enfrentar uma gangue de Gorilas com Lança chamas, ou até mesmo encontrar um Mamute em formato de tanque em uma cidade totalmente congelada, a qual parece aqueles ginásios de gelo de Pokémon.

A melhor forma de sintetizar a experiência de se jogar Metal Max seria equivaler a experiência de se jogar algum SaGa pela primeira vez, com a exceção de não haver o processo de aprendizado de compreensão dos sistemas que cerceiam o jogo, e com a adesão do tesão que é encontrar uma tanque de guerra pela primeira vez (um bom motivo para grindar a série Metal Max).

Aliás, adoro como esse jogo começa e finaliza: inicia com o seu pai te chutando para fora de casa após você ter comentando que queria se tornar um caçador, e simplesmente finaliza com você chegando para o seu pai dizendo que desistiu de ser um caçador (isso após ter derrotado uma IA que estava ameaçando exterminar a humanidade pelo bem do planeta terra).












Eu realmente amo JRPGs nada ortodoxos

Game Review - by Spinner 8

At first, you may just see a (pretty) Dragon Quest clone, but this game actually sounds cool from all the stuff people say about it. You're a Monster Hunter, which isn't what it sounds like.. You hunt down monsters and kill them, and collect the bounty on them. Sweet, right? You can also amass a fleet of vehicles to drive around and stuff. I haven't played it much (well, at all) so I can't exactly elaborate. Trust me though, it'll be cool when it's in English.
(editor's note: it's now in English, took about a decade and a half from when this was written)

This is an anti-Dragon Quest game.
In fact, the catchphrase was "I'm tired of slaying dragons!”.
But Dragon Quest doesn't often slay dragons, and the producer was a key staff member up to Dragon Quest 3, so there was an episode of panic when this ad was released. It's a bit of an outburst by the advertising manager (laughs).

A simple description of the content would be "Fallout" with tanks and armoured vehicles.
I'm embarrassed to say, the only Fallout I've played through to the end is Fallout 3. (1 and 2 were not translated for a long time. The Japanese translation we have now is also done by volunteers)
When I first played Fallout 3, my first thought was.
"It's like MetalMax in 3D! I love it!" That was it.
It's still an interesting concept game to play today.
I've been waiting for a remake of the original MM for a long time, but no matter how long I wait, it never comes, so for now it's best to play the SNES version.

The philosophy of MetalMax
The creator of the series, Mr Miyaoka, said in an interview.
"We do things that DQ doesn't do.
In terms of direction, I wanted to leave the DQ-like things to DQ. In short, I thought, "The fun of RPGs should not be limited to the fun of DQ. There must be something else that's fun. That's why I decided to go in the direction that DQ was not going.
So I decided to go in a direction that DQ didn't go. I said, "If you want to tell a good story about a brave man who is guided by God and saves a princess and makes the world peaceful, go with DQ. I said, "I'll do a story that's not like that.”
So I decided to make a story in which the hero is not a hero, but a useless son of a local factory, and he saves the world without any intention of doing so.
[omitted].
The protagonist of Metal Max is not a hero who is guided by fate. The story of a young man of noble blood wandering the lowly world and becoming a hero is one of the patterns that have been told in various stories since ancient times, but I've always had a problem with the "noble" part of the story.
[omitted].
Metal Max is an RPG, but you don't have to role-play. Because you are the hero of this game."