Metroid: Deep Freeze

Metroid: Deep Freeze

released on Feb 27, 2017

Metroid: Deep Freeze

released on Feb 27, 2017

Deep Freeze is a small Zero Mission hack with new environments, item progression, and more.


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A really cool and well done hack! This is the first Zero Mission hack I've played where I felt my skills with Metroid after having played the full series and learned/mastered tech such as Shinesparking and Shinespark Refreshing via running up slopes was truly tested. There were several fun puzzles that involved me using wall jumping and Shinesparking to my advantage which were very fair and not aggravating. The sprite work and backgrounds are also very nice, I really like the black and light blue color scheme, and the unique Suit upgrade you get in this hack has a really nice color scheme for Samus as well.

The hack had some really nice color schemes for the bosses it reused from Zero Mission, and gave different strategies to fighting them that fit this short, fast paced hack as well. Overall I was really impressed and had a fun time, though I would say this hack is definitely more meant for people very familiar with the 2D series due to its need for Shinespark puzzles in order to complete the game, not newcomer friendly. Definitely one of the better hacks I've played so far, so great job to Captain Glitch for his work on this hack!

I found out that Captain Glitch, creator of this hack worked on several other Zero Mission hacks I plan to check out in the near future, namely Spooky Mission 1 and 2, SR387, and Scrolls 6. Excited to check them out after seeing his great work on Deep Freeze!

The only small nitpick I have is that, for a game named "Deep Freeze", the planet doesn't look all that frozen. But I will admit I'm biased because I played Metroid Subzero (another ZM ROM hack) before this one, and that one went above and beyond to make it look like the planet had completely frozen over. However, that hack was just pretty barebones and made to be very short and mostly just a sprite showcase, and this hack is much more substantial in a lot of ways in comparison, so I still prefer this one overall.

Total playtime from in-game file counter: 50 minutes, 23 seconds.

Total playtime from Wii U Daily Activity Log: 1 hour, 39 minutes

Item Collection Rate: 67%.

Very impressive, but the escape sequence after mecha ridley was a boring rehash of my least favorite part of zero mission.