Metroid: Zero Mission

Metroid: Zero Mission

released on Feb 09, 2004

Metroid: Zero Mission

released on Feb 09, 2004

A remake of Metroid

The full story of Samus Aran's first mission finally unfolds... The first Metroid game just scratched the surface of the cataclysmic events on planet Zebes, and at long last the rest of the tale has come to light. Experience the first of Samus's legendary adventures through all-new cut-scenes and action sequences as the bounty hunter races through the deeps toward her showdown with the leader of the Space Pirates. But will the end of Mother Brain really mean the end of the story...? Completion of the game unlocks an emulated version of the original Metroid game. Zero Mission also allow players to unlock the Metroid Fusion picture gallery by linking between Zero Mission and Fusion cartridges via the Game Boy Advance Game Link Cable.


Also in series

Metroid: Other M
Metroid: Other M
Metroid Prime 3: Corruption
Metroid Prime 3: Corruption
Metroid Prime 2: Echoes
Metroid Prime 2: Echoes
Metroid Prime
Metroid Prime
Metroid Fusion
Metroid Fusion

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Genres


More Info on IGDB


Reviews View More

Got this game on Wii U 3 years ago. Hardly played it then, but I’m still glad I got it before the virtual shop closed down. Since I recently beat the original Metroid, it was super interesting to see how this remake compared.

In some ways, it’s similar, in most ways unrecognisable. There are a couple of rooms that are pretty 1:1. The general shape of the map is the same, but there are new mechanics, entirely different rooms, more items, and a lot of the padding was cut. All bosses were heavily reworked and there are even new ones. Plus, an entirely additional final hour to the game. There are some good small tweaks like enemies not sniping you with their spawns or going through loading doors.

Most significantly I noticed how incredibly fluid movement and aiming is in this game. You can aim in so many more directions, and it no longer feels like your jumps are at the behest of moon gravity. Definitely one of my favourite ‘game-feels’ for a Metroidvania I’ve played. It makes the enemies actually fun to fight.

And thank god, they’ve added a map (and map rooms that fill out unexplored chunks). However, coupled with the objective markers, sometimes it felt less like exploring and more like going in the direction the game told me too. But there are plenty of (much better telegraphed) secret rooms you can find, and a slight amount of choosing your own route.

When you consider how much was changed or added, I find it kind of ridiculous that Tourian was made harder (even if you get a new save point). The Metroids and the platforming escape are made harder to deal with. And seriously, whose idea was it to make the fuckass Mother Brain bullet hell worse? Hands down the worst part of the game for me. Without suspension points I wouldn’t have the patience to beat it.

The added finale works pretty well, the stealth part almost feels scripted because of how well communicated the level design is. Although it did feel a bit dragged out and could benefit from being a bit shorter. Getting a powered up suit afterwards feels great though. And the actual final boss is pretty good.

Soundtrack is a nice recomposition, and the added story elements/cutscenes give interesting depth they couldn’t fit into the original.

Overall, it’s a good starter Metroid game because it’s a more linear stroll in the park with some pretty fun gameplay.

The ending segment is really neat, but it's a bit too colorful for what I expect from a Metroid game. That aside, it's reallly neat tho

Al final yo creo que este es mi favorito

Easily the best way of playing the original Metroid. The added segment at the end is also really fun and a cool way to switch up the gameplay after becoming so powerful.

A solid game, but a weaker one within the core series.
The style and functionaliy of this remake are great, plays and looks amazing, but it doesnt have whatever it is that Fusion has.
That zero suit bit can get in the bin too. I was playing with save states and still hated it.

This review contains spoilers

Zero Mission is the first 2D Metroid game I've played. Before this, the only other Metroid game I beat was Prime 1 last year. Out of the two Metroid games I've played so far, I slightly prefer Zero Mission since the movement and combat was more fast-paced.

When the Pirate Ship section started, I was initially dreading it, but that portion ended up being my favorite part of the game. Being chased by pirates without my power suit made me feel the same fear as I did when I got pursued by Mr. X in Resident Evil 2 Remake.

When Samus gets back her Power Suit and that theme starts playing in the background as she fights back the pirates, that solidified the Pirate Ship as my favorite section of the game. Before starting Zero Mission, I wasn't sure if I wanted to check out the other 2D Metroids, but now that I beat it, I definitely want to play them now.