Metropolismania 2

Metropolismania 2

released on Aug 27, 2007

Metropolismania 2

released on Aug 27, 2007

The player's job is to create and maintain a city. Played from a third-person perspective, the player needs to walk around, construct buildings, provide roads, and then screen the emails of possible inhabitants. Citizens need to be kept happy by interacting with them - give them gifts, listen to their gossip and complaints. If their needs are attended to (through schools, hospitals or entertainment), they will ditch the town. Build commercial, utility, entertainment industries to appease your citizens and make this a city people want to live in.


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The one thing this game does spectacularly well is engaging the player with its loop through pure intriguing. It may not be fun all the time, but its weird physics, repetitive dialogue and simple mechanics are always captivating.
I've been wanting a game like this for a while, one that feels like a perfect example of "addictive" while avoiding being exploitiative, a game that offers a sense of vastness and familiarity in similar ammounts almost from the moment you start running it.
On a sidenote, this game makes some very cool stylistic choises, like making you type in a digital numeric keypad (great!!) and using the exact shade of green that tickles my "mid 2000's anime character creator" sensibilities. Great stuff.