Midtown Madness 2 is a free roam racing/arcade sequel to Midtown Madness, part of the Midtown Madness series, developed by Angel Studios (now Rockstar San Diego) and published by Microsoft, which features a range of vehicles that can be driven around London and San Francisco.
Also in series
Reviews View More
Played as part of CONQUERING MY CHILDHOOD
The first thing you'll notice when you play this game is that the physics have a complete mind of their own - you'll bounce straight off kerbs, clip underneath other cars or slide straight up the side of them, and a lone lamppost will send your 160mph supercar into a double backflip ending with you upside-down and facing backwards, all at the whims of the game. Physics this bad should cause a game like this to be dead on arrival, but I've had a lot of fun with it in spite of that!
Part of the wonky physics also work to the game's benefit - in particular, handbrake turns are disgustingly sharp and responsive and let you snap around corners in a way that I haven't seen in anything not called Crazy Taxi. Past the physics, the game has a lot of charm and cute little details that show that the devs had a good time making it, and I also like the more freeform structure of the game - the closest thing to a "story" mode is a kind of short thing that doubles as a weird tutorial, and the progression is focused on unlocking cars and skins - though that might be in part because I've been juggling a lot of longer games at the same time.
Also worth mentioning that this game has a pretty extensive modding scene - it made me aware of the idea of mods when I was like 6, and I was surprised to see that it's still (somewhat) alive today. Just a cool side note.
The first thing you'll notice when you play this game is that the physics have a complete mind of their own - you'll bounce straight off kerbs, clip underneath other cars or slide straight up the side of them, and a lone lamppost will send your 160mph supercar into a double backflip ending with you upside-down and facing backwards, all at the whims of the game. Physics this bad should cause a game like this to be dead on arrival, but I've had a lot of fun with it in spite of that!
Part of the wonky physics also work to the game's benefit - in particular, handbrake turns are disgustingly sharp and responsive and let you snap around corners in a way that I haven't seen in anything not called Crazy Taxi. Past the physics, the game has a lot of charm and cute little details that show that the devs had a good time making it, and I also like the more freeform structure of the game - the closest thing to a "story" mode is a kind of short thing that doubles as a weird tutorial, and the progression is focused on unlocking cars and skins - though that might be in part because I've been juggling a lot of longer games at the same time.
Also worth mentioning that this game has a pretty extensive modding scene - it made me aware of the idea of mods when I was like 6, and I was surprised to see that it's still (somewhat) alive today. Just a cool side note.