Miracle Ropit's Adventure in 2100

Miracle Ropit's Adventure in 2100

released on Aug 07, 1987

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Miracle Ropit's Adventure in 2100

released on Aug 07, 1987

A NES platformer developed by Micronics. The player controls a young girl in a robot suit.


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“Do you believe in miracles? If this game was anything to go by, no!”

Was going to at some point play this GB duology called Rubble Saver and then found out the first one was a remake of this Famicom game. Despite being warned not to play this, I did so anyway and oh boy, I got a lot of things to say.

The plot is something I really don’t care about so let’s just skip it. The game has you playing as this robot that I couldn’t find a concrete source on if it was a living robot or a mech suit for the girl. You’ll go through thirteen stages that are linear as you make your way to the exit. Standard platform affair. You can jump, run, and shoot. The controls are a bit slippery especially when trying to stop but the jump is pretty good especially when running. If you fall from too far, the robot can’t jump as high until you straighten out your body again, this can be a bit annoying at times but it’s easy to fix but I still don’t really know why it sometimes fixes itself after a jump and sometimes it doesn't. Get hit once and the robot is dead but then the girl comes out and she can’t even attack. You’re also on a timer and if the music stops, bye bye to the girl.

We got the basics down so let’s talk about how this game is insane and I hate it. The level design may be linear but it will have moments that will frustrate you because of how everything is placed. There’s also stuff like electricity that zaps your time down insanely fast, enemies and obstacles that can be placed in some questionable spots, and many moments of having to jump on blocks to activate platforms or delete walls. In fact the first level is notorious for being so annoying that many people don’t even see past the beginning. You need to constantly jump on the 2nd block before the wall and then the 3rd block to get rid of all three walls. Even the exit is cruel as it can kill you if the exit is not a blank color. It’s easy to time but the fact they put this over pits in later levels meaning it is do or die is just straight up mean as there are zero checkpoints.

The game just has so many frustrations too like the two hit deaths. Sometimes the girl can’t finish a level because she can’t shoot which means you have to wait the seconds you have of your small life before she dies. There are even times the moment the girl jumps out, you die because it was on a moving platform or just dying when hit above a pit because you can’t jump out till you land on the ground. There are hidden warps you can find that can make beating the game quick but there’s one late in the game that just takes you back a few levels and I knew the game would be stupid and cruel like that. There was one time I was in a section in stage 8 with moving platforms and the game wouldn’t scroll because I jumped too early to the next section. I’m already having to worry about the game’s timer at times, why is it programmed like this? This game has powerups for the robot and obviously if you die you have to earn them again, fine but if you beat the level as just the girl, you still don’t get them back!! It’s already hard keeping the girl alive, at least let me have that.

I think there are bosses but god do they feel like an afterthought to the whole experience. There was one white gorilla that was throwing stuff but the moment he got in front of me, he just sat there and let me shoot him till he died. There was also a dragon but I swear it dies in like two seconds.There’s not even a final boss but that won’t mean the end will be easy because it’s annoying. You have to get past this compressor that I swear you have to take a hit and I’m convinced they knew because there’s an item right after it that gives you the robot back! Don’t try to beat the level yet though because after you jump on blocks some more, you have to let one of these teleporter things come by and give you your brother. I assume that’s who he is and leave the level. But oh ho it won’t be so easy after because now you’re using a UFO with different controls that can only move when jumping and if you get hit once, do the whole level again stupid. Even worse, if you ignore your brother and leave, it makes you do the level again anyway and gives you zero reason as to why! Whatever I got the level done and now the final one is an easy stroll with you and the guy you save to a UFO to escape this terrible world. Though I lied because the game will tell you that it was an enemy’s UFO and you have to play the whole game AGAIN! Yep, it's just like Makaimura/GnG. Now did I beat it aga-NO! I’m not doing it again just to see a small different ending. People can’t even beat stage 1 and they expect you to do all of it twice? Granted you can use warps but what if you weren’t aware of them? Oh also before this paragraph ends, there’s a bonus stage but idk how you get to it and I was too lazy to look up how, but it exists.

Graphically the game looks nothing impressive for an August 1987 release on the system. It has a ton of sprite flicker and it just has some ugly backgrounds and color choices. The game even sometimes glitches out and I can’t tell if that’s just incompetence by Micronics. Then there’s the music and it sounds like Micronics music alright. I really have nothing to add except there is a vinyl release that was done by Yasunori Shiono and Michio Fujisawa and they sound nice, it just makes hearing the actual game audio feel so jarring.

This game just isn’t fun. I feel like it could be made good if one was to make a rom hack to fix all of the issues but the experience just isn’t enjoyable. Most people aren’t going to want to finish this with some of the questionable design choices and it’s too hard in the not fun way. But you know maybe I am being too harsh, just read this one comment I read once on a negative review on Youtube.”You need a good level of dedication and clear mind to do so. But to achieve this, sometimes you have to embrace your own defeat.” You know what, I think we could all learn a lesson from that. Maybe it’s best to not be angry by a failure but accept it and see the positives. Ugh nah it’s hard for me to not be mad at this one. Don’t play this game unless you’re curious. It may not be Micronics worst thing but it still won’t be something to come back to, it would take a miracle to see a replay of this adventure.