Momodora: Moonlit Farewell

Momodora: Moonlit Farewell

released on Jan 11, 2024

Momodora: Moonlit Farewell

released on Jan 11, 2024

Join Momo, High Priestess of the village of Koho, as she embarks on a divine mission to save her people from imminent destruction at the hands of the demon hordes summoned by a malevolent bellringer.


Also in series

Momodora: Reverie Under the Moonlight
Momodora: Reverie Under the Moonlight
Momodora III
Momodora III
Momodora II
Momodora II
Momodora
Momodora

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Um desfecho perfeito para uma franquia tão amada.
Entregou tudo e mais um pouco, o nível de melhoria do RUtM pro Moonlit Farewell é GIGANTE. A gameplay é muito bem fluida, a história se passa depois dos eventos do terceiro jogo e termina lindo. A progressão dos jogos que o rdein fez na questão de desenvolvimento é um negócio muito foda de se ver, desde um jogo que era um cave story, pra uma belezura dessas e bem original, esse jogo é LINDÍSSIMO e tem cada cenário muito bem detalhado. Os mapas são bem criativos mas é meio triste usar uma repetição de bichos dos jogos anteriores, mas não é como se fosse o fim do mundo também, os bosses a maioria eu achei bem legal e divertido de lutar, mas tem outros que achei bem desinteressantes (Ainda considero a Fennel do RUtM como a melhor boss da franquia). Tem vários sistemas legais de companheiros, um de ''buffs'' que são as cartas com poderes adicionais e ao decorrer do jogo vai se desbloquando o pulo duplo e wall jump. Amo a Momo e a Cereza, os diálogos entre elas dentro do jogo são bem engraçados e divertidos.
O jogo novamente é bem balanceado com dificuldades separadas pra quem quer um jogo leve ou mais desafiador, então é pra agradar todo mundo, a duração dele acaba sendo 3x maior do que o RUtM desde que a pessoa explore bem todos os mapas e pegue tudo. Amei a experiência e foi um final perfeito pra franquia, não sei se o rdein pretende continuar ou se aqui é o fim, mas se for, obrigado mesmo por essa franquia maravilhosa. 10/10

I played the momodora series on a whim and ended up really enjoying seeing the progression the dev made with each entry. Momodora 4 Reviere under the moonlight being the crown jewel in my opinion. This game did not change that, but it still was a very fun experience that i ended up completing 100%. My biggest gripe with this game is the lack of a hard mode, and some of the bosses having only having a handful of attacks. Making the combat more punishing without making me equip the "1 hp" seal and throwing in a few more attacks for bosses would have done wonders for me. Being oneshot by every small enemy is not something i long for, but being being able to facetank bosses is also a bit extreme. However despite this i enjoyed this game a lot.

I really enjoyed the "anime" moments that were thrown in on specifically two bosses. They were well integrated. I remember being fairly annoyed at a similar thing in metroid dread where it would lock you in a long execute animation, but this was made very smoothly and did not disrupt the fight. Id like to see more of that.

It is also less open then Rutm as far as i can tell, i managed to skip one boss on my third run but rutm just felt a lot more open and the actual search for items and locations just felt better, im not sure how to describe it exactly.

The good:
Amazing art and animation
Really good music
Solid movement, actually a pretty big step up from Rutm
Amazingly designed bosses and charakters
Sigils felt rewarding to collect and there were interesting powers


The Bad
Lacking difficulty (as a die hard metroidvania nerd)
Bosses lacking attacks (some i swear have 2)
Room design feels less punishing then Rutm
Way too many particles when spamming attack
Map/progress does not reset back to the last checkpoint on death

In conclusion if you are a fan of momodora or metroidvania games and want a chill time with absolutley stunning art youll enjoy this game. If you are primarily searching for a challenge you probably will not.

I do hope this game does well as i think rdein/bombservice has put a lot of effort into it and i want to thank him for all the fun i had thanks to the momodora series.

I don't know if I like it as much as RUtM, but this is still a fantastic game. Movement feels amazing, map is well designed, bosses are challenging. It's also like drop-dead gorgeous. Only gripe is that it doesn't do anything TOO new for the genre.

For what appears to be the last game in the series, I was surprised to see how moved I was from just seeing how these games have evolved over time. It's odd watching something you played because it was free (when you were, like, ten) turn into this. I think growing up alongside something makes you susceptible to fond feelings for it, and that’s the case here. Returning to Momodora was a really great time for me.

It goes without saying that this is one of the prettiest games of the year by a mile, at least at the time of writing this review. I think that’s become something Momodora is known for, and it’s well deserved. Every environment has a certain character to it that I can’t quite put to words well. I enjoy that sort of thing.

I’m fond of the gameplay changes made. I found it less difficult than Reverie, but that’s not necessarily a bad thing. The sigils felt fun to find, and to some extent I experimented with all of them by the end of the game’s runtime. The movement isn’t the most pristine thing, but it’s generally fun to explore each environment, and I never felt like I was too slow to be having fun doing so.

While it lacks the depth of other examples within the medium, the narrative isn’t necessarily boring either. While it’s aided by the visuals, I did feel connected to what was going on in the world by the end of things. This could be a biproduct of playing every game in the series, and I could easily see someone playing this game and shrugging off the story entirely, but it resonated with me. To avoid spoilers, I’ll cap this by cautioning you to not go into this one expecting the same bleak world as Reverie. This one is more about hope than anything else.

Anyway, it’s a damn good game. With games such as this one the worst part is that, by the end of it, I don’t have anyone to really talk about it with. If you read this review, play the game, give it five stars, and then discuss it with me. That’s your mission. If you’ve already played it, you have permission to be my friend.





As someone who found Reverie Under the Moonlight an awkward gaming experience from start to finish, I was halfway only playing this because I'm so deep in the series already, and I haven't played that many new games recently. My concerns were largely gameplay-oriented, as RutM struggled a lot with making its combat and traversal smooth and enjoyable, but I was pleasantly surprised by how good this game feels to play. Sure, it's simple and way too easy, but compared to the slog of yesteryear it's a breeze. The sigils make a decent foundation for experimentation, and the progression is more exciting than before. Musically the game is fine, and the visuals are also top notch, even if the insistence on giving every female character with sufficient poly count huge breasts is a little ridiculous. In general, I love how distinct the series' identity has become over the years, both in the visual and storytelling departments. I really wish the ending felt more impactful however, given how much it means worldbuilding-wise, but that aside, I was consistently entertained. The game as a whole is not gonna linger in my mind for very long, but it was fun while it lasted.

A well-paced breezy adventure with a delightful art style and a beautiful soundtrack. Nothing mind blowing gameplay-wise but the movement felt incredibly polished and the Sigil system created a nice amount of room for build customization and experimentation.