Momotaro Densetsu Turbo

Momotaro Densetsu Turbo

released on Aug 20, 1990

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Momotaro Densetsu Turbo

released on Aug 20, 1990

A remake of Peachboy Legend

A turn-based RPG featuring the famous Peach Boy of Japanese folklore, and the enhanced remake of the first Momotarou Densetsu game. It was released shortly before the game's official sequel, also for PC Engine. Momotarou Densetsu Turbo ("Peach Boy Legend Turbo") is the second game in the Momotarou Densetsu franchise, though is effectively a revamp of the first game released for the Famicom. The game displays Momotarou's origins as a baby born of a giant peach that a kindly couple found floating down a river, and covers how he met his animal companions and fought the Oni on their island. The game sets up the sequel, Momotarou Densetsu II, which was released exclusively for the PC Engine a few months later.


Also in series

Momotaro Densetsu Gaiden
Momotaro Densetsu Gaiden
Peachboy Legend II
Peachboy Legend II
Momotaro Katsugeki
Momotaro Katsugeki
Momotaro Dentetsu
Momotaro Dentetsu
Peachboy Legend
Peachboy Legend

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[Japanese version reviewed]

One of the best early Dragon Quest clones, set in a fantasy version of Japan. The application of 心技体 to XP, MP, HP is clever. It's got a huge overworld, nice graphics, and a great sense of humor. There are a number of hilarious gimmick enemies, like the Game Oni who gets a continue after you defeat him, or the baseball guy who counters every attack. There are also friendly encounters that will give you an item or double your gold.

Unfortunately, the random battles are difficult and time-consuming, many taking 5-6 rounds to defeat and easily shaving off over half your health. You can only carry 8 items and MP is precious, so staying healed up between battles becomes quite challenging. The need to conserve MP becomes even more acute in the back half of the game, as many enemies are far too resistant to your normal attack.

The useful Rokkaku spell guarantees a critical hit and does reliable damage, but the spell cost increases as you level up so that it always takes around 25% of your total MP. I think the biggest issue is that you just don't feel like you're getting stronger. Pricey weapon upgrades barely increase your attack power, and leveling up does more for defense than offense.

Your level maxes out at 45, which is too low considering you need to be at least level 40 to realistically take on the last boss.

Annoyingly, the best healing items are only available at the suzume casino, which is tedious.

Despite its charm, the game becomes quite a slog in the second half.