Monsterseed

Monsterseed

released on May 01, 1999

Monsterseed

released on May 01, 1999

Monster Seed obviously takes influence from the popular animal raising/fighting genre; specifically games like Pokémon and Monster Rancher. Of course, it does do a few things differently. One major difference is the fantasy setting. No ranches or medical settings here, no sir. Another key difference is in the overall presentation; Monster Seed's gameplay and interface are a lot more simple than most other breeding games. Similar to mother games in the genre, there's a brief tutorial of sorts, and then you're off to gather your own creatures, earning better seeds and other breeding components as you go. Just be careful with your critters, because if they die in battle, they're gone for good. Granted you can always breed more, but it can certainly set you back if your creature hatches at level five, but you lost a level twelve.


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I initially thought this game could be a really fun. I'm a big fan of turn-based combat and you would raise monsters like Pokémon? Sign me up!

Unfortunately that's not what we got. The game has many issues in regards to that you get mugged because you sold off all your well-trained monsters, despite being a monster trainer is a lucrative business apparently.

The combat is frustrating because despite having these monsters, you have no control over them and after some predetermined time, they pass away so you are always getting more seeds, incubating them and having a large supply, though you have to rely soo much on the AI I wouldn't trust it.

The seeds need to be applied with a certain heat and you can only get then from drops, so you don't get a lot of experimentation, but many of these so called "seeds" have multiple different kinds of creatures depending on the temperature with different stats too.

This was a really unfun game and I don't know what they were thinking when making it. They clearly didn't care much as the translation is pretty dire!

Stream + gameplay