released on Feb 27, 2018

In Moss, players can reach out, touch, and interact with the environment while guiding Quill through her journey. As a character within the world, players will work together with Quill to solve puzzles, overcome obstacles, and conquer any danger that comes their way,” said Danny Bulla, co-founder and design director of Polyarc. “As gamers, we’ve been conditioned for years to hold a gamepad in our laps when playing games, letting our thumbs and fingers do the controlling. It has been a great experience to create an immersive game that encourages players to reach into and interact with a tactile world.

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Moss was a lovely little fairy tale adventure to be immersed in.
The storybook presentation is very effective. The characters are all very cutely designed and the "foggy forest fantasy" theme is consistent and pleasing throughout.
Gameplay occurs through a bunch of virtual "dioramas" in which you navigate yourself (the reader) by moving the dualshock around and Quill (the mouse) by using the joystick and buttons.
Looking around the world never got old and even though some of the puzzles/combat were a bit trashy, the novelty of looking around the room to find clues and a "true 3d" level design kept things interesting enough.
This game really does a lot of interesting things with VR and makes me think of a lot of different intriguing ways that games could be made in VR.
Also I played this in January 2023 on PS VR1, I imagine it would be even more incredible on a higher resolution PS VR2.

Playing Moss in early 2022 was a lovely return to PS VR. There's something special about sitting in the wonderful little worlds of the characters we love, and Quill is no exception. The platforming is fun, with some neat secrets and extras along the way.
Puzzles felt inventive and leveraged the user's mobility to see available paths to great success.
It's great to traverse, but extensive combat sections often feel like a hassle and fall into the same pattern. Some challenges near the end left me a little sour and didn't feel completely fair.
The abrupt ending to the story greatly contextualizes "Moss Book II" releasing this spring, and certainly makes it sting less that I'm playing it nearly 4 years after release.

dá pra fazer carinho na quill (y) (y)

I enjoyed my time with this, one of the better VR games I've played. The trophy where you can't die at all fucked me up though, only one I'm missing