Bio
Resist the urge to rate games 0.5 or 5 just because you don’t agree with the average. Hot takes suck. I’m trying to get better at abandoning games when I’m no longer having fun.
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Favorite Games

Cuphead & The Delicious Last Course
Cuphead & The Delicious Last Course
Red Dead Redemption
Red Dead Redemption
Outer Wilds
Outer Wilds
The Legend of Zelda: Majora's Mask 3D
The Legend of Zelda: Majora's Mask 3D
The Talos Principle
The Talos Principle

809

Total Games Played

016

Played in 2024

106

Games Backloggd


Recently Played See More

Horizon Forbidden West
Horizon Forbidden West

Apr 20

Resident Evil 5
Resident Evil 5

Apr 16

Botany Manor
Botany Manor

Apr 15

The Falconeer: Warrior Edition
The Falconeer: Warrior Edition

Apr 04

Bayonetta
Bayonetta

Apr 02

Recently Reviewed See More

This review contains spoilers

I don't know why, but Ashley Burch really lays on the breathiness in her acting during the start of the game. It was excruciating to hear that constant sighing sound at the end of every word. It seems that she pulled back on the breathiness as the game's hours went past. I don't think I could have finished this game otherwise. The melodramatic acting was killing me.

Also, many of the side characters feel too squeaky clean. Everyone is jovial and cracking jokes. There’s no bite to most of the characters; most are paragons. The writing was just tame in general. Few moments that genuinely made me laugh. Couldn’t care less about most of the side quests either. That boils down to uninteresting characters, tedious and predictable gameplay (investigate, follow/climb, fight, resolve), the world's ending and I'm helping some random tribeswoman find her dementia-addled father.

I did like some of the side quest stories: Helping a young kid prove himself during a climb that was symbolic for his village, the hot air balloon flight with the tinkerer, helping Zo fix her village's tilling machines/deities that previously tended their crops, and helping Kotallo make a prosthetic arm. I did all 28 side quests and I literally can't remember most of them.

It feels like you’re watching a stage play, with everyone donning immaculate wardrobes, face paints, and accessories. That’s one of the big problems for me. It’s hard to immerse myself when it feels like the world’s biggest larp session, with all the trappings that come with it; stilted dialogue, okay writing, the lack of any sense of realism, etc. After any battle in the game, no one comes away with any scrapes or bruises, not a drop of blood in sight.

Paradoxically, the game features heavy violence at points. Regalla's massacre is a chief example. The Carja/Tenakth forces are equally maimed and murdered by Regalla, with guttural cries and splurts of blood. Kotallo's arm is chainsawed off for christ's sake! I went back and watched that cutscene and saw something shocking: Kotallo falls to the ground after being mutilated and his removed arm has already been nicely wrapped up haha. Similarly, Regalla is impaled by Kotallo if you choose to kill her. Not a drop of blood, then either.

The narrative shied away from confronting its weirder sci-fi elements. I liked the sci-fi story with Ted Faro being a giant tumorous blob, but the game shied away from showing you his disgusting appearance and quickly killed him off. I was hoping for a Resident Evil-esque boss fight or at least a conversation with Ted. They also shied away from explaining the new amalgamated consciousness of Far Zenith billionaires dubbed "Nemesis" that's coming to wipe out all life on Earth.

This game has the problem of male antagonists being pure evil, while the female antagonists, of which there are few, have complexity. They're misguided, being manipulated by a male, have good intentions, etc.

So the game starts incredibly slow and monotonous. It felt like a direct continuation of the first game in the worst way, in that it's exactly the same game. Unfortunately, it barely reinvents itself. The new elements are swimming (not that important besides missions), the grapple hook thing that makes platforming a little less tedious, the new flying mount that unfortunately unlocks very late game, side quests have dialogue choices that actually impact those stories, and side quests have subtle dialogue effects on the main story. The choice to select a new desert Tenakth leader was awesome!

The tallnecks had a lot more variety and puzzle-like gameplay to determine how to activate them. Also, the cauldrons have more variety and one in particular stood out; you find a dormant tallneck in there and ascend out of the cauldron atop the tallneck. Great moment!

The combat became stale quickly. The problem is that you have to fight many robots for different crafting materials. It felt a lot more grindy than Zero Dawn. Forbidden West forces you to keep crafting upgrades for your weapons and armor, otherwise you don't stand a chance. The map is also littered with innumerable enemy areas. You get knocked over constantly by enemies with attacks that affect a massive area as well. I have no clue how to dodge some of these attacks. Getting up after a hit takes forever. They also kill your mount quickly if you're spotted. It killed the combat for me, because I started running from each encounter. It was no longer fun. Eventually, I gave up and played the game on story difficulty.

The default setting for UI is distracting and takes up too much of the screen. Similarly, the animation to open chests, loot machines, bodies, and plants was tedious over many hours. Having to scan constantly for climbable surfaces and loot gets annoying quickly. I was going into the settings constantly to try to make the gameplay less tedious and distracting.

The climbing feels kinda loose and I miss jumps all the time when it looked like I should have reached it. Really frustrating. So many different weapon types, ammo, resources, etc. It’s extremely overwhelming. Most of it doesn’t even matter anyway. Platforming areas relied heavily on the pullcaster, using it pull open vents and pull down beams to jump to. It quickly became tedious.

The notes/datapoints you find are presented in such a boring way. They read like emails. It’s not like in The Last of Us where all the notes are physical unique objects, with actual handwriting.

I did like the world map. It has depth to it, so you can make out the changes in elevation and all the peaks and valleys. Flying the pterodactyl mount was awesome! It unlocked too late though to fully enjoy it. Beautiful game, but there is too much visual clutter. It's so detailed that it's overwhelming to navigate.

My favorite tracks
1. https://youtu.be/PyCWedrKiMU?si=fzKcm73JM0uZLee-
2. https://youtu.be/yKPPSBsNK4g?si=8jFavC80mJB7kEnZ
3. https://youtu.be/MSZOJFct28o?si=iwDEJmNA-6qFdLpq

Striking visual style. As I progressed the art style lacked variety in each new area. It wasn’t until I got to the dark mushroom land that it felt distinctly different and by that point, I’d tired of the gameplay to keep playing.

The mix of speedy and fluid movement of Jet Set combined with Shadow of the Colossus boss fights sounds like a match made in heaven, but I found it to be a bit of a drag to play. The movement for one needed a break up in tedium. Maybe a button press would make you do different dance moves idk. Something to keep movement interesting to watch. I hated backtracking if you fell off any platform. Usually there was only one way up, leading to substantial treks back to the shortcut rail up the building.

The combat was one-note and felt kinda spammy. The animations were great though.

The boss fights were a mix of light platforming and clicking a button when you’re within range of an attack spot to zip to that point. It just felt like it played itself. Wasn’t challenging enough for my liking. I was hoping for more of the puzzle platformer feel of SotC where you find their weak point.

I enjoyed the story and the conversations with the void god, but I found the voice logs that pertain to one member of your crew per new area to be lacking. A lot of the voice acting for the side characters was melodramatic and it played out the same way each time (finding the place of their death).

The ethereal music was fine. Nothing notable. Where this game excelled was in animations. Everything was fluid and beautiful. Killing each colossus was brilliant to watch.

I really wanted to love this game, but there just wasn’t enough to keep me hooked. If you want an easier platforming game, with simple combat, and a thought-provoking story, I think you’ll like this one. I was just expecting a bit more depth.

Played completely in co-op on normal difficulty. Switched to easy on the last chapter because we got burnt out by cheap deaths from qte’s and unskippable cutscenes.

I started out loving the classic Resi gameplay. I played it with the RE4 control scheme, which actually isn’t entirely the same, but it’s okay. I love tank controls paired with the “stand your ground” style gameplay, where you can’t run away while shooting. Love the strategic feeling of that. Also, the inventory management was fun. Glad that key items didn’t take up inventory space.

So we initially loved the stressful gameplay and campy story, but as it went along the story became tiresomely convoluted. Reading through the notes you find was incredibly boring. Also as we kept progressing qte’s started to become cheaper and lead to insta-death frequently. Qte’s need to be banished from video game design. They don’t make the cutscenes more engaging! Some of the cheapest qte’s I’ve experienced. Why do they get so much flack in other games (Shenmue and Quantic Dream games) and not here?

I think a lot of our frustration stemmed from tankier enemies, enemies that wear armor, enemies that throw grenades and shoot rocket launchers constantly, etc. It became such a chaotic and irritating final third of the game.

The final two part boss fight was pretty lame. Honestly some of the worst boss fights in the series in RE 5 (with the caveat that I’ve only beaten the 1 remake, 5, and 7). They’re just not that exciting and a lot of times are bullet sponges and have frequent qte’s.

Some memorable moments: The claustrophobic fight in the village early on (RE 4 vibes), the ogre boss fight, the motorcycle zombie gang, the bat scorpion boss fight, the Peter Lorre-esque Wesker henchman Ricardo Irving, the dogs fucking suck, big man Majini, the semi-open world boat area with the indigenous villages, the light reflection puzzles, Indiana Jones boulders on fire area, screaming “SHEVA!”and “HURRY!” and “roger”, while waiting at the doors to leave an area, the mine cart trap, the boat fight against Peter Lorre monster, sneaking past the blind lickers, and the boss fight with Jill and pulling the thing off her chest was hilarious.