Something is amiss with everyone's favorite Saturday morning puppet show! For years, the colorful cast of The Friendly Neighborhood delighted audiences across the globe with their cooky capers and educational adventures. However, as time went on and interest waned, the production studio found themselves out of money and closed their doors for good. Toy sales would dwindle, and birthday balloons and cakes would find new mascots. In time, the once household names would fade into increasingly niche fandoms. Until one night years later, the studio unexpectedly clicks back to life and starts broadcasting The Friendly Neighborhood. TV sets across the globe flicker for a moment before the familiar puppets return for a surprise encore! But this isn't your typical family-friendly holiday special... are those puppets eating each other!?
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save rooms and inventory management really got me a feeling that i'm playing some old school horror game and i mean it as a compliment. level design in this game is also great in my opinion. there's a lot of backtracking but i wasn't annoyed becouse of that – all of these levels are so well designed that i didn't minded walking again to some places. my only complaint is combat, it felt a little clunky at times but at the same time i was really obsessed with these guns shooting with letters. this idea seems unserious at first but it blends great into the actual world of the game. puzzles were also well done – not to easy nor to hard, especially i really loved that one with board game, it was just excellent in my opinion.
"my friendly neighborhood" isn't a big aaa game or something that will blow your mind but it still manages to give great and memorable experience. a lot of people say that mascot horror genere is dead but it isn't and this game is a proof of that. mfn shows that there still can be awesome mascot horror games that aren't a cheap ripoff of what we've seen before. this game is really a breath of fresh air and i wish that more people would've played this.
Played on the Survival difficulty — one step above normal — I found this precise level design that delivered a perfect blend of exploring every nook for ammo, piecing-together puzzles across the interlinking map, and the careful resource management of combat scenarios (where you ask if it’s better to shoot or run). I even got that sort of perverse-joy when I died after not saving for nearly an hour. Like, “Alright, let’s go!” Of course, I proceeded to make that same mistake a few more times at different intervals in a way that managed to elongate my five-hour run into nine hours, but I was happy (and very tense).
The Neighborhood might not make everybody want to be a neighbor, but the precise love for the “behind the scenes of Sesame Street” evoked a deep sense of affection for this lifelong Muppet fan. Each set piece evoked a unique sense of time and place just outside the margins of some of my oldest memories. It’s unlike anything I’ve played in another mascot horror game — or any other game at all. It’s not quite gonna earn a ton of nine-out-of-ten scores from most critics, but I think Destructoid got it right when they gave it an eight-point-five.