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Found the secret ogre page

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Played 100+ games

GOTY '23

Participated in the 2023 Game of the Year Event

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Participated in the 2022 Game of the Year Event

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Favorite Games

Wolfenstein: The New Order
Wolfenstein: The New Order
BioShock
BioShock
Death Stranding: Director's Cut
Death Stranding: Director's Cut
Ico
Ico
Alan Wake II
Alan Wake II

163

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043

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Recently Played See More

Rise of the Tomb Raider: 20 Year Celebration Pack
Rise of the Tomb Raider: 20 Year Celebration Pack

Apr 30

Rise of the Tomb Raider
Rise of the Tomb Raider

Apr 30

Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch
Rise of the Tomb Raider: Baba Yaga - The Temple of the Witch

Apr 29

Channel 7
Channel 7

Apr 25

Pacific Drive
Pacific Drive

Apr 23

Recently Reviewed See More

great survival horror and what you would call "mascot" horror. i really appreciate the fact that this game didn't tried to have deep lore and stuff like that and this game didn't tried to blend into fnaf or poppy playtime type of games. for me "my friendly neighborhood" is how you should do mascot horror games – fun and wholesome while also having tense moments.
save rooms and inventory management really got me a feeling that i'm playing some old school horror game and i mean it as a compliment. level design in this game is also great in my opinion. there's a lot of backtracking but i wasn't annoyed becouse of that – all of these levels are so well designed that i didn't minded walking again to some places. my only complaint is combat, it felt a little clunky at times but at the same time i was really obsessed with these guns shooting with letters. this idea seems unserious at first but it blends great into the actual world of the game. puzzles were also well done – not to easy nor to hard, especially i really loved that one with board game, it was just excellent in my opinion.
"my friendly neighborhood" isn't a big aaa game or something that will blow your mind but it still manages to give great and memorable experience. a lot of people say that mascot horror genere is dead but it isn't and this game is a proof of that. mfn shows that there still can be awesome mascot horror games that aren't a cheap ripoff of what we've seen before. this game is really a breath of fresh air and i wish that more people would've played this.

i really wish that it was longer becouse i loved the whole vibe of this game. even though gameplay was a bit lacking in some aspects, i still enjoyed it, maybe more than i should lmao. you rarely see games with this type of aesthetic so it was kind of refreshing experience to play something like this, even if it was only 10 minutes. now, i'm definitely looking forward to next projects from this developer, becouse there's so much potential!

this is just walking simulator. walking simulator with weirdly told confusing story, bad voice acting and tons of text to read.
and don't get me wrong, i don't mind reading notes in video games but sometimes they can be a sign of lazy told story, and this is the case in the town of light. the story tries to have an impact on you by telling you at the beginning that "it's all based on real events", so you can think that story presented in this game could've happened in reality. but the problem is that, the story is told in weird way that you get confused very fast about what's actually going on here. some people said that they cried a lot by the ending and the whole game but i couldn't feel any strong emotion while playing this. i also realized that man, i don't care about this characters at all, i couldn't connect which anything that happened in this game that i ended up just not being moved by the story. it's a consequence of really boring storytelling which is based on going from point a to point b, reading a note and waiting for cutscene to play (which are slides of drawings btw).
environments in this game are also not good. all rooms in this building that you'll spend most of your playthrough look the same and not interesting in any way. the game also tries to create this uncanny vibe and make you feel scared but while it works for maybe first 20 minutes then you just get used to this. walking in this game is also painfully slow and this game just screams for sprint button or faster walking, becouse the slow pacing just creates even more boring and tedious experience.
while speaking of mechanics of this game, there is a system of choices that you'll be forced to make and that choices will have impact on the story, but that aspect is also handled badly. it's not explained to you how that exactly works. just after you answer a question then one of four symbols will appear on your screen for a second and that's it. you need to figure out yourself what does that even mean and how will that impact anything you do in this game. besides that, there aren't any puzzels really. i mean, i just don't know if you can call that puzzles becouse the solutions are so obvious it doesn't require any thinking.
also i'm not a person who knows how italian mental hospitals worked in 40s so i don't know if anything that they showed here is accurate to reality, that's why i didn't mentioned this aspect in my review. i just think story told in this game isn't good and meaningful in any way. it tries to be deep but at the same time, this game doesn't know what it wants to say by showing you all this. there's almost no conclusion for all things that happened in this game.
the town of light with it's badly told confusing story mixed with dull pacing and poor environment design creates a painfully boring experience that you'll regret spending your money on.