Nancy Drew: Curse of Blackmoor Manor

Nancy Drew: Curse of Blackmoor Manor

released on Oct 05, 2004

Nancy Drew: Curse of Blackmoor Manor

released on Oct 05, 2004

Nancy Drew: Curse of Blackmoor Manor is a first-person perspective, point-and-click adventure game. The player is Nancy Drew and has to solve a mystery. Explore rich environments for clues, interrogate suspects, and solve puzzles and mini-games.


Also in series

Nancy Drew: Danger by Design
Nancy Drew: Danger by Design
Nancy Drew: Last Train to Blue Moon Canyon
Nancy Drew: Last Train to Blue Moon Canyon
Nancy Drew: Secret of the Old Clock
Nancy Drew: Secret of the Old Clock
Nancy Drew: Danger on Deception Island
Nancy Drew: Danger on Deception Island
Nancy Drew: The Haunted Carousel
Nancy Drew: The Haunted Carousel

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The Nancy Drew games are actually really solid adventure games that sometimes have cute emo NPCs.

i want to live in a puzzle mansion fr
ethel always jumpscares me

One of better atmosphere games great to play during October 👻, but some of the puzzles are a little annoying and difficult (looking at the you spinning chambers).
Ethel Jumpscare 🧍‍♀️

No, I thought I was done with Bul, you can't make me play that shit again.

I'm not sure why I got my hopes up while playing this game, but maybe it's because I thought it was going to be better or a little different than the other two games that I played previously. The Curse of Blackmoor Manor isn't a bad game, it's just more of the same. So far, every game I've played in the series follows a basic formula, which is Nancy is called in to investigate the mystery, meets a questionable cast of characters that all have various motives, and there is some kind of treasure involved.

I will say that I liked the story a little better than Message in a Haunted House, and I thought the characters were more intriguing. The reveal of the culprit was done better as well in Curse of Blackmoor Manor than the previous games and I was a little surprised about who it was considering that most of the suspects had a decent motive to do the crime. I did think the conclusion was a bit dull and felt a little lazy, but maybe that's just me.

The biggest complaint I have with this series so far, and I doubt it's going to change in the next two games I play after this, is that nothing supernatural actually happens. I mean what's the point of putting Nancy in these situations when there are no ghosts or creatures that are real and by the end of the story there is always a perfectly logical explanation. I'll admit it is interesting to learn how the culprit planned out the crime to make it look that way, but it's mostly ruins the fun. At least in Message in a Haunted House during the ending cut scene it was hinted that the house could be haunted even though it wasn't ghosts doing the actual crime.

As for exploring, I felt that both A message in a Haunted House and the Ghost Dogs of Moon Lake had a little more aesthetic appeal and I just didn't really enjoy searching the environment for clues or puzzles this game. It didn't help that this game also has an extremely annoying maze just like in Ghost Dogs of Moon Lake and just like that game it's poorly designed. I'm not joking when I say that one wrong turn and you could be lost for hours. If you do decide to play this game, make sure to have multiple saves just in case you can't find your way out.

Overall:

Nancy Drew: Curse of Blackmoor Manor is alright and if you're a fan of the games/books than you're probably going to really enjoy this, but personally speaking I'm already getting a little burnt out with the formula of these games. I've learned so far not to get my hopes too high with this series because every game that I've played up until now has dissapointed me in some way.

Pros:
+ decent voice acting at times
+ games offers hints through phone calls
+ decent mystery

Cons:
- annoying puzzles
- glitch that causes certain items to despawn from inventory
- frustrating controls

one of the best ones and one of the most nostalgic for me. i remember being genuinely creeped out as a kid.