Nancy Drew: Tomb of the Lost Queen

Nancy Drew: Tomb of the Lost Queen

released on May 10, 2012

Nancy Drew: Tomb of the Lost Queen

released on May 10, 2012

Enter the Cursed Tomb of the Lost Queen! Egyptologists and archaeologists are abuzz about recent discoveries by a university dig team, but suspicious accidents left the group isolated and leaderless. Is a curse burying their progress or is someone sabotaging their success? Find out as you assume the role of Nancy Drew and uncover the lost secrets buried within the Tomb of the Lost Queen!


Also in series

Nancy Drew: The Silent Spy
Nancy Drew: The Silent Spy
Nancy Drew: The Ghost of Thornton Hall
Nancy Drew: The Ghost of Thornton Hall
Nancy Drew: The Deadly Device
Nancy Drew: The Deadly Device
Nancy Drew: Alibi in Ashes
Nancy Drew: Alibi in Ashes
Nancy Drew: The Captive Curse
Nancy Drew: The Captive Curse

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Reviews View More

parts of this make NO sense when u think about it
BUT!!! i love the ever changing map as u explore more of the tomb. i love her banter with dylan. i love love love translating hieroglyphs

DNF idk this one should have been the coolest yet, being set in egypt - but it had NO personality…

I didn't like it the first time I played, but recently playing it again I liked it a lot more. I don't care that much about Ancient Egypt, but the setting is cool and most of the puzzles are quite fun. Don't understand why Nancy can just waltz all over a dig site like that but OK.

where is my desk where is my case file?? :(

I had pretty low standards going in, ngl. And the change in format did not help my first impression. The main menu is now just a generic video game menu, not the Nancy Drew Center of Operations desk nor my beloved and iconic stack of books menu. There’s no case file to give you like, even a little bit of context for the mystery. It’s just straight to Choose Difficulty and then Ominous Cutscene. i don’t like change I want nostalgia

ok i actually really like the new ui but i can’t accept the other changes

Setting: I’ll admit I’m not a huge fan of the Ancient Egypt time period/aesthetic, so I was pretty underwhelmed with this location. But I will say the tomb was an enjoyable environment to explore and slowly unlocking new rooms is an excellent mechanic I love tangible progression

As for navigation, it seemed a bit more annoying than usual. I completely missed the fact that you can enter the second tent, I only found that out after the hint guide mentioned an artifact tent. Several puzzles on the walls in some of the tomb tunnels were obnoxiously placed just at the edge of the screen. You can’t pan the camera towards them, just hope you mouse over the wall and notice that you can interact with a small fraction of it.

Ok another fun thing about the location was the spooky whispering that happened in some sections. totally wasn’t explained ever, but it was good for the spooky, cursed tomb atmosphere

Characters: I liked having two characters that only showed up after a couple puzzles were solved, rather than having them all start out scattered around the map like usual.

But despite that, I didn’t find myself wanting to talk to them that often. They were all fine, I just never liked any one of them that much. Plus there was no cell service in the tomb, so I just didn’t call people unless I actually had to.

Puzzles: yooooo cryptograms are my shit and there’s so many of them here! Actually, maybe too many of them. I want to thank the developer who looked at the 10 or so repeated cryptogram decoding puzzles of varying length and said “yeah, this is tedious as hell, even by our standards.“ and then added a quick translate button. Like, I really enjoy that puzzle format and I still skipped probably 3 of them.

I always like when the puzzles are just scattered about a location and you just solve them as you please, and this game delivered. Unfortunately this format usually results in me mainlining all the puzzles and ignoring conversations until I need some outside information to solve one or advance the plot. So I’m pretty sure I missed out on a bunch of extra dialogue and a few story beats, like apparently there’s a water tank sabotage? And locusts??

Anyway, the puzzles were fairly unique with not many repeats from previous games. None that are particularly memorable, but I remember enjoying them at least. The raising and lowering pillar one stands out because I solved it in like 4 tries by complete accident. No clue what was happening but glad it worked.

Oh and the 7 childrens names one was pretty fun, I’m a big fan of research puzzles that make you look for hints in documents and different locations. I love taking notes gamers today just don’t understand

Story: well, I appreciate what they were going for. Unlucky Egyptian tomb exploration team, bad things happen on site and numbers start dwindling, is it a curse or sabotage? I guess I haven’t really seen much media with this plot, but it still felt pretty predictable for the most part. Towards the middle it got a bit more muddled and the story started to lose me. Of course, as I mentioned earlier, i missed what seems like a good chunk of the optional scenes and dialogue so that might also explain why i was confused

I gotta say, this felt like an Egyptian reskin of Scarlet Hand in a lot of ways. Just, at an actual archaeological site and not a museum. I still vastly prefer Scarlet Hand over this one, but I don’t hate this game. It’s just…forgettable? It’s only been a couple days since I finished it, but I already don’t remember a ton about it. The location wasn’t my thing, the characters weren’t engaging, and the story was predictable. But then it went off the rails, but not in a fun wacky Nancy Drew PC Game way, but in a confusing I Don’t Know What’s Happening In This Story Anymore kinda way.

Overall, very mid game. But hey, at least I had fun with the puzzles

difficult for me to dislike a game about archeaology and ancient egypt but this one really didnt do it for me. the setting is cool, and i love the design of the walls but the puzzles are weak and the story is meh. annndd all the characters are kinda assholes

This was boring?? No exciting minigames or puzzles or anything. Easily one of the series' most forgettable entries. While I like the more polished graphics, I kinda hate the new UI, and I will forever mourn the loss of the Center of Operations bit at the start :'(