Naruto: Gekitou Ninja Taisen! 3

Naruto: Gekitou Ninja Taisen! 3

released on Nov 20, 2004

Naruto: Gekitou Ninja Taisen! 3

released on Nov 20, 2004

Naruto: Gekitou Ninja Taisen! 3 is the third installment of this series. The game was announced on August 3, 2004, and released in Japan on November 20, 2004. The game covers the events of the anime from the Chunin Exams to the Search for Tsunade arc. This installment introduces the ability to change forms during combat and gives some characters a second special attack. Also, the game adds on to the tag-team mode from Clash of Ninja 2, granting the player the ability to use team specials. While this game was released exclusively in Japan, it was later given an enhanced port under the name Naruto: Clash of Ninja Revolution with less characters.


Also in series

Naruto: Clash of Ninja Revolution
Naruto: Clash of Ninja Revolution
Naruto Shippuden: Gekitou Ninja Taisen! EX
Naruto Shippuden: Gekitou Ninja Taisen! EX
Naruto: Gekitou Ninja Taisen! 4
Naruto: Gekitou Ninja Taisen! 4
Naruto: Clash of Ninja 2
Naruto: Clash of Ninja 2
Naruto: Clash of Ninja
Naruto: Clash of Ninja

Released on

Genres

Version

Clash of Ninja 3


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My brother's favorite fighting game when he was back in college, which I happened to find at the local resale store for real cheap a few months back. It's good fun, but I'm pretty bad at it. I'm not the biggest Naruto fan, but I did watch a decent portion of the original series back then the English dub was on TV, so I'm reasonably familiar with the story in the mission mode. It's fun, but I'm not very good at it Xp

It's an Eighting game, so like Tatsunoko Vs. Capcom, it's a matter of simple to learn, hard to master. A normal attack button and a special attack button along with joystick combonations make up your normal attack ripitioure. After that, you've got a big mess of combos, dashing clockwise and counter-clockwise, a chakra bar for directional counters and supers, as well as counters to really spice things up and make you feel like you're trash at fighting games (which I am :P ). The game loads CRAZY fast for a disk game though. Like, you'd almost think it was on a cartridge with how quick it loads. The framerate dips during some of the super move animations, but other than that, it runs great and looks really smooth as well.

The presentation is top notch. The voice acting is all great (if it isn't from the show directly, it's definitely the same voice actors), and characters will even have unique enterance dialogue depending on whom they're fighting. Music is varried and fun, lots of very colorful stages which are locations from the show. Tons of characters, but they take FOREVER to unlock. That is the worst thing I can say about the game: It would literally take you days of grinding money to unlock all the characters (something which I did not do. I just beat the arcade and mission modes).

Verdict: Recommended. If you like Gamecube 4-player fighters, this one is great fun with some great depth. It starts with 10 of 25 characters unlocked, and it's not an insurmountable feat to unlock a few more (unless you're dead set on Orochimaru or Itashi, in which case you're gonna be there for a long while). It's pretty cheap as well, so it won't break the bank!

LIBEREI TODOS OS PERSONAGENS E FIZ TODAS AS 32 MISSÕES EM TODAS AS 3 DIFICULDADES.

Simplesmente incrível, no jogo anterior as lutas eram divertidas, porém não saiam muito disso, agora alcançaram um novo patamar, irei elencar os motivos para ficar mais fácil compreender a evolução:

1: Colocar quebra de bloqueio: Mudou a forma de estratégia de batalha, em alguns inimigos fortes só era possível ganhar na raça, ficar batendo, esquivando e defendendo, sempre tentando achar o timing ideal até quebrar a barreira, adorei.

2: Variações de jutsus especiais: No jogo anterior havia apenas um especial por personagem, agora a grande maioria dos personagens tem variações de jutsus que mudam de acordo com a transformação (sharingan, abertura dos portões) ou com a quantia de vida do seu personagem, além de ser MUITO LEGAL e adicionar uma fidelidade maior nas lutas em comparação ao anime, tornam as lutas mais diversas.

3: Farmar moedas: Apesar de ser um tanto demorado juntar moedas para desbloquear tudo, o jogo conduz o jogador de uma maneira que não fica enjoativo ou maçante, eis o percurso, você começa fazendo o básico como as missões e jogando o modo arcade de 10 lutas com cada um dos personagens, com isso, você vai liberando aos poucos personagem por personagem, assim sempre mantendo a sensação de novidade e conquista, aí quando você menos percebe desbloqueia as dificuldades chuunin e jounin para as missões, adicionando diferentes condições para a conclusão da missão, aí após todas as missões você recebe uma recompensa alta de dinheiro que possibilita com que você libere mais personagens e o modo shadow, nele você consegue dinheiro muito mais facilmente que antes, aí é só ir farmando e comprando os últimos 3 personagens, Tsunade, Hogake e Itachi, e fim, é todo um caminho de esforço e recompensa muito bem planejado.

Ponto a melhorar:
Modo história: O sistema de missões com lutas da história é funcional, porém gostaria de algo mais imersivo