Necrobarista

Necrobarista

released on Jul 17, 2020

Necrobarista

released on Jul 17, 2020

Necrobarista is a gorgeous 3D visual novel about a supernatural Melbourne cafe where the dead spend their last night on Earth. Utilizing a unique anime-inspired aesthetic, Necrobarista places a focus on the usage of animation and cinematography to provide a cinematic experience that draws players into a visually and narratively captivating adventure. Through a series of vignettes, Necrobarista presents a story told from the viewpoints of a diverse cast of characters, and explores the supernatural underworld of Melbourne's cafe scene.


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story is convoluted but it's a goated that made me bawl out cry (also one of the prettiest artstyles in a game ever)

Muy bueno y ameno. Sólo leer los diálogos y ver las imágenes me encantó.

makes me laugh, makes me cry, coulda done that with the soundtrack alone or the game alone but instead they BOTH do

i cannot understand a word of what is being said

one of the most refreshing games I've played in a while. the unique artstyle, gameplay, everything. It's like a fresh of breath air in the current game industry.
the story is enticing, not revealing too much but still keeping you interested. the characters are consistent, keep a solid weight to their inherent traits, and despite the game being based on a lot of fictional concepts, is actually incredibly grounded and teaches valuable lessons every ten minutes of gameplay.
over 50% of the lines in this game are quotable in some way, shape, or form. it has everything I like about a game. and even for a visual novel game, it does something unique, and even if there's no inherent gameplay other than simply reading, the text paired with the visuals just suck you into the game and its characters with gorgeous writing.

i love this game. i bought it at the full price tag, and i don't regret it.

I wanted to like this game more than I actually did. It's interesting conceptually, but a bit disappointing in its execution. It's quirky and Australian to its own detriment. At many points, it feels unfocused, almost like it needed a rewrite or two. Normally I wouldn't mind weak writing in a game, but this isn't so much a game as an interactive graphic novel. Not necessarily a bad thing, especially since I'd like to make something similar in the future, but I think the writing needs to be top knotch for something like this and this wasn't quite there.

You can't fault its conceptual ambition, though.