Necrobarista

Necrobarista

released on Jul 17, 2020

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Necrobarista

released on Jul 17, 2020

Necrobarista is a gorgeous 3D visual novel about a supernatural Melbourne cafe where the dead spend their last night on Earth. Utilizing a unique anime-inspired aesthetic, Necrobarista places a focus on the usage of animation and cinematography to provide a cinematic experience that draws players into a visually and narratively captivating adventure. Through a series of vignettes, Necrobarista presents a story told from the viewpoints of a diverse cast of characters, and explores the supernatural underworld of Melbourne's cafe scene.


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The presentation is definitely the strongest part of Necrobarista; it keeps you engaged with what's happening on screen and is very distinct from other visual novels I've played. The main story is strong enough and has some great moments, but I think the real gems come from the side stories you find scattered throughout the Terminal, and especially the two main side stories with different characters and their own plots. I found those to be very gripping tales that had little to no fat. They almost made the main story feel a bit weak at times considering how well told they were, which is why the score is a bit lower than some of the other VNs I've played. That, and the game is sort of short for the price you pay. Still a worthwhile game to muse about death and coffee though, especially if it's on sale.


A stunning game, and the visual style is excellent. It was my first Visual Novel played to completion in a long, long while. The story was a bit uneven, and the best content was the side stories, in my opinion. But in the end, a highly recommended experience will take you about 6-7 hours to complete.


I don't know anything about this VN but the dev seems to have a massive stick up their ass lmao


the camera usage was surprising (cinema like i guess) although not new, id like to see it pop up in more vns

story was cute and really had some moments, but i usually like a lil corny stuff and as i have said before im afraid of dying so


I'm tagging this now because I played the "Walking in the Sky"-Chapter and now consider this game done for me. The main game has a lot of ambition and is beautfully put together (with some minor hiccups along the way) but in the end it falters because it doesn't have the time to explore most of the concepts it touches upon.

The bonus chapter tho? It's the most artificial dialogue I've ever seen, with characters talking for literal paragraphs, but that's exactly what makes it work. Because you can tell these are the thoughts of the writer condensed into a love story, and quite entertaining. It feels so much more personal than the main game, because it's... honest. How it is made made clear to me that some love stories are just there to construct a way we all would like our relationships to go, there to assure us that everything is going to be okay. And I think that's actually quite beautiful.


unfocused, unsatisfying, dumbass writer