Neodori Forever

Neodori Forever

released on Jun 15, 2022

Neodori Forever

released on Jun 15, 2022

Neodori Forever is a retro inspired, endless arcade 3D racing game inspired by the beloved old classics. A colorful cast of rivals is waiting to race against you on a variety of vibrant environments. Collect power ups and coins on the way to expand your car collection and outrun the competition.


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Neodori Forever really does capture this really ascetically pleasing polygon look that both makes it look dated and a treat to the eyes. It's what charmed me into getting it, and it's what ultimately helped me push through this wonky game.

Controls and track design are so fundamentally important to racing games that if you mess with it too much it can make the game unbearable. Sadly, Neodori does not have a proper sense of control nor does it use standard track design. Like I wish I could tell you the game gets challenging, but really the biggest challenge was the controls, and figuring out how to work the first initial tracks. It's not that there isn't track design, but there isn't unique track design. Like it's not exactly to the point that each track feels the same; it's the fact that they are never the same track twice in a row. For a racing game, memorizing track lay out is important as it helps you get better as you learn the game's deeper mechanics. Neodori however favors learning how to drift with it's simple controls, and while that's not inherently bad, THE FACT DIFFERENT CARS HANDLE DIFFERENTLY AND YOU MUST UNLOCK THEM THROUGH A GACHA SYSTEM, IS. Both these factors of never having the same track twice when going into a level on top of not being able to control your own handling made for a lot of trial of error in the beginning, and nearly all the game fell apart once you get the drift mechanic to work properly along with a car that works with your handling.

This really isn't to put down Neodori as I respect the game on an aesthetic level, and once you beat it you unlock so much content compared to the initial asking price. It's just that these odd design choices can also come with a very unfavorable beginning that can turn anyone away due to how trying it can be. Add that to the fact this game has a lot more modes to offer that may never be played because you're locked out of it makes for a rather bad concoction of suffering so you can have fun later. Overall tho, I can tell how much love went into Neodori, and if you like the look of it I really don't think you should let the fear of un-intuitive controls get the better of you. After all Metal Gear Solid still has plenty of fans.

Admirably chases the arcade classic/Shenmue minigame Outrun, but can’t quite catch it.

At first glance it seemed like a cross between Yu Suzuki’s cabinet of pure vibes and a dime-a-dozen endless runner (probably due to the coins). Fortunately, there is a zen to the gameplay that’s able to hit a hypnotic flow state. Plus it’s not an endless runner until you unlock endless mode.

I want to stress that although it’s a budget title, it’s obvious the devs didn’t just crap this out; using early 3D polygonal vertex snapping as a part of the aesthetic tells me that somebody cared.

I might have actually rated this slightly higher had the game given me all the modes at the start, but they burnt me out by the time credits rolled with all the tacked-on and poorly implemented race sequences. Not the most polished experience but one of the better direct-to-bargain-bin games I’ve tried.

Anyway, I bought it for a dollar.