Never Stop Sneakin'

Never Stop Sneakin'

released on Dec 14, 2017

Never Stop Sneakin'

released on Dec 14, 2017

The Department of Sneakin' is the world's most elite stealth agency. Your mission: stop time-traveling master criminal Amadeus Guildenstern.


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Really fun, modestly priced indie game. Impressed by Noogy’s pivot from 2D art (beautiful) to 3D art (also beautiful). Well animated and good voice acting.

I’d be pissed if I was a furry, though. Seriously, this guy made Jazz Jackrabbit and Dust: An Elysian Tail and this is just a game about humans.

The idea of an arcade-y stealth game is a cool one but the writing is cringe and its SO. LONG. There's probably a solid, tight 3-4 hour game in here but inexplicably it's like over 15. I couldn't finish it.

Love the concept of this a lot. Love the Metal Gear parody a lot too. The idea of an infinite stealth game is tantalizing to my lizard brain. The core loop here is pretty addicting and very smooth feeling if a little too basic. The game is weirdly long and you've mostly seen the most of it's tricks by like 1/4 of the way through. It just doesn't have much to mix it up by end let alone halfway through. None of the biomes really matter beyond set dressing and there's 3 enemy types at most with very little in the way of challenge. I'm actually surprised given it's obvious Metal Gear and James Bond inspirations that it didn't borrow way more from them.

But ultimately it's hard to be mad at this game. It's very cute and jokes on me because I ran through it twice (there's a sort of NG+ with a tiny bit of new content). And ultimately, I really really wanna see this fleshed out even more and would love a sequel. I'd absolutely recommend it, just maybe play at a very leisurely pace instead of trying to marathon through it.

The idea of a roguelike stealth game is actually really cool, but the mechanics just aren't there to back it up. It's just avoiding enemies' lines of sight and walking into them from behind to perform an instant takedown. If it was sneaking through rooms and getting random equipment to deal with different situations, that would have been sick. Maybe I just wanted a different kind of game entirely, but I still didn't enjoy my time with this.