Neverwinter Nights: Hordes of the Underdark

Neverwinter Nights: Hordes of the Underdark

released on Dec 02, 2003

Neverwinter Nights: Hordes of the Underdark

released on Dec 02, 2003

An expansion for Neverwinter Nights

Neverwinter Nights: Hordes of the Underdark is the second expansion for the role-playing game Neverwinter Nights. BioWare has created a dark and dangerous world of adventure set in the world of Dungeons & Dragons. Your hands are callused from many years of weapon play, your mind is sharp from hundreds of books studied, your feet are nimble from slipping unseen and unheard past thousands of guards and your faith is unshakable in the gods you worship... but will it be enough for this final terror? Will you stand once more for those who cannot? You are the last hope for the Forgotten Realms, you must face the unstoppable, you must decide the fate of all. You are a hero... but are you a legend? Epic levels, new prestige classes, new creatures, spells, feats, weapons and new tilesets to explore... endless adventure! Neverwinter Nights: Hordes of the Underdark will include a new 20-hour single player campaign, designed for high-level characters and set amidst the famous city of Waterdeep and the foreboding Underdark from the D&Dr game's Forgotten Realms campaign setting. Hordes of the Underdark will significantly expand upon the Neverwinter Nights universe, most notably with the addition of Epic Level gameplay. Based upon the rules published by Wizards of the Coast in the D&D game supplement Epic Level HandbookTM, Epic Levels will be available for characters who have reached level 20, allowing them to advance as far as level 40. In addition, Neverwinter Nights: Hordes of the Underdark will introduce several new prestige classes, including the Shifter, a druidic class specializing in shape shifting; dozens of new feats, such as Epic Reputation, Craft Weapon and Armor Skin; a multitude of new weapons and spells, many designed solely for epic level characters; challenging new creatures pulled straight out of the Underdark, including Mind Flayers, Beholders and Driders; several new character voice sets for even greater character customization; and 17 new epic soundtracks from composer Jeremy Soule.


Also in series

Neverwinter Nights: Witch's Wake
Neverwinter Nights: Witch's Wake
Neverwinter Nights: ShadowGuard
Neverwinter Nights: ShadowGuard
Neverwinter Nights: Kingmaker
Neverwinter Nights: Kingmaker
Neverwinter Nights: Shadows of Undrentide
Neverwinter Nights: Shadows of Undrentide
Neverwinter Nights
Neverwinter Nights

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Reviews View More

I watched it. It was pretty cool.

Played this on the release in 2003, but I don't think I ever finished it. But Now I did. It's the best of the three official campaigns. Doom doom doom! :-)

Easily the best material that NWN1 has to offer, simply because it just brings the most to the table. A high-stakes, high-level campaign, double the level cap, and a welcome departure from your typical medieval European fantasy setting that too many RPGs fall back on. I'll admit I'm biased because the Underdark is one of my personal favorite Forgotten Realms locations, but what more could you ask for? Well, aside from asking early 2000s Bioware to remove some of their cringier trademarks. You know the ones: lackluster, Macguffin-based storytelling, forced angst for every single party member that they whine endlessly about to you because there's no therapists, and don't get me STARTED on the vapid savior-complex romance arcs. Yeah, it's still got plenty of that. As much as tieflings are objectively sexy, if he started trauma dumping on me within days of meeting me that would be it. But I digress. All in all, this is a solid 20-hour campaign that's well worth buying (and completely ignoring) the forgettable original campaign and Shadows of Undrentide for.