Oddworld Adventures

Oddworld Adventures

released on Dec 01, 1998

Oddworld Adventures

released on Dec 01, 1998

Oddworld Adventures is a demake of Abe's Oddysee due to the Game Boy's limitations, and the game is massively shortened to just one area, the Paramonian Temple. A sequel was later released, known as Oddworld Adventures II, mostly based off Abe's Exoddus, and with many improved elements over the original. The game contains GameSpeak actions, though they are used only in a single puzzle in the game, and there are only four, as the Game Boy has far less buttons than the PSX controller. The four GameSpeak actions are farting, a high whistle, a low whistle and chanting. Instead of having a save option, the game has a five letter password feature. In this game, chanting is activated by pressing and holding the Select-button. If there is nothing to possess on the screen, Abe will make a grunt, indicating that there is currently no use in trying to chant in that area. Abe still has the ability to sneak by pressing up on the D-pad while moving left or right.


Also in series

Oddworld: Stranger's Wrath HD
Oddworld: Stranger's Wrath HD
Oddworld: Stranger's Wrath
Oddworld: Stranger's Wrath
Oddworld: Munch's Oddysee
Oddworld: Munch's Oddysee
Oddworld: Abe's Exoddus
Oddworld: Abe's Exoddus
Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee

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Oddworld Adventures is a valiant attempt to bring the quirky charm and puzzle-platforming of the Oddworld series to the Game Boy. While it features decent visuals and the unique 'Gamespeak' communication system, the limited hardware hinders its ambition. The controls feel imprecise, levels are often frustratingly difficult, and the overall experience feels short and unsatisfying compared to its console counterparts. Despite its ambition, Oddworld Adventures is likely only a worthwhile experience for hardcore Oddworld fans curious about the series' handheld iteration.