Oriental Blue: Ao no Tengai

Oriental Blue: Ao no Tengai

released on Oct 24, 2003

Oriental Blue: Ao no Tengai

released on Oct 24, 2003

Oriental Blue is an RPG from the Far East of Eden series. It has a unique magic system and different pathways the story can take depending on in-game choices. The game continues the tradition of the series. You play as either Tenran or Aoi, a teenage boy and girl, respectively, on quest to defeat the ancient evil that threatens the prosperous land of Jipang, to prove themselves worthy of the legendary Fire Clan, warriors who have been protecting Jipang for many generations from evil demons and warlocks. The land Jipang is very similar to medieval Japan, and during your adventure you'll also visit Mongolia, China, and other Asian countries. The most important new feature of the game is a non-linear storyline. You can tackle many missions in any order you want, and the storyline also changes depending on the outcome of major battles. If you lose against a boss enemy, the game is not over, but instead, a branching storyline path is revealed. Otherwise, the gameplay is similar to other Far East of Eden games, featuring overworld map traveling and first person perspective, turn-based combat.


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Genres

RPG


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you know how in most JRPGs, there's a sick girl in a village who urgently needs an item to get better, and you promise to help her but then spend several hours doing random side-quests instead? in this game, the sick girl will actually die if you play like that. by the same token, losing to a boss may not result in a game over or reload, but rather a new fork in the story. there are hundreds of details like that. this is the sort of (exceedingly rare) JRPG we're dealing with.

Now what can I really say about this game...it's a game by Hudson Soft for the Game Boy Advance that wasn't released out in the west, however, much like certain other games that fail to come over, this is one of those hidden gems that you almost never hear about.

The story is about a your character (male or female), is a soldier who gets attacked by dark forces that escape from this seal that gets unplugged by an unknown evil group of people wanting to cause trouble.

This opens up a path to destiny where the ancient tribes of chaos and law once again are revealed to the world.

In gameplay terms, it's very much like any other JRPG, however, the magic system is something else entirely! You collect gems from fighting monsters. The basic ones are the equivalent of your beginning spells, apart from later rare kinds.

These gems can be combined to larger and more powerful gems that release all kinds of different spells depending on how you combine these elements and in what order. Making spells target all the enemies, adding status effects or even using said effects to boost yourself and your part of interesting character.

There's also violence in it and even though there's no graphic visuals, there are some dark elements that you would never see in a normal Nintendo game. For example, one of your earliest allies is a Oni child who you find hanging upside down, surrounded by his dead friends that were murdered by these followers of chaos and the treasure, known as the oni horns were stolen from him.

It's a very long game, being a JRPG and it's not too obvious where to go next so you often need a walkthrough, however, it's certainly well worth checking it out if you have the time and enjoy JRPGs as much as I do.

Gameplay + Stream

I would dare to call it a hidden gem for the GBA. Wasn't released outside JP, but there is a decent full fan translation so you can enjoy it. It's a pretty solid JRPG with a curious way to manage magic (You need to craft magic stones) and the story is quite decent.
The world has a lot of detail in its story and you can arrive the end in so many ways, though that's a problem sometimes, when you can't think of what to do next.