Geocaching meets the classic turn-based RPG. In this unique GPS powered multiplayer RPG, enjoy turn-based combat, collect and upgrade your weapons and armor, compete in PvP battles, battle through dungeons, slay dragons, and claim real world landmarks online with your mobile device, wherever you are.
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Orna accomplishes a great deal in filling time, that is an accomplishment in and out of itself, yet a hobby should help fill time, not take over it. There is some variety of choice between equipment, spells, character customization and quests, I think it does the bare minimum at least but it requires a lot of grinding (or cash) to simply savor the fruits of it all. Played it on and off, with friends as well in a guild, for over a couple of years and I have no real memory or great experience to show it for. It is a game that exists, with some egregious monetization. Simple as.
Gets into a mall irl ready to spend dosh. Opens game while waiting in a long line at the register. Game puts a dungeon right there. Game asks a dollar for a key to enter said dungeon. Closes eyes. Upon opening sees childhood friend.
"You're finally awake, you hit your head pretty hard. GPS games? Dungeons inside shopping malls? Microtransactions? What are you on about, c'mon let's play the tanks game on the Sega" (he means on the Terminator 2, we just called every console "sega" as toddlers).
"You're finally awake, you hit your head pretty hard. GPS games? Dungeons inside shopping malls? Microtransactions? What are you on about, c'mon let's play the tanks game on the Sega" (he means on the Terminator 2, we just called every console "sega" as toddlers).