Overland

Overland

released on Sep 19, 2019
by Finji

Overland

released on Sep 19, 2019
by Finji

Take care of a group of travelers on a post-apocalyptic road-trip across the United States in this turn-based survival game. Fight scary creatures, rescue stranded survivors, and scavenge for supplies like fuel, first aid kits, and weapons. Decide where to go next, whether it's upgrading this wrecked car, or rescuing that dog. Just remember, there are consequences for every action. Get ready for close calls, dramatic escapes, hard choices, arguing about whether or not that dog gets rescued, and the end of the world.


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Overland just didn't do it for me. I like the premise and the design of these creatures. I like how dark the game feels, being able to kill random people you encounter. The systems you have to manage with the car and its fuel are engaging.

I'm not really a fan of the presentation in general. The game is also way too short to have any substantial impact. And it does not warrant being played again. Once you beat it once you have seen everything. The ending also leaves much to be desired...

The gameplay is decent on paper. There's a risk vs reward system. But you honestly are advised to just run from everything instead of finding creative solutions to a problem. The combat dossnt give enough incentive to fight anything.

It's a harmless enough experience but super forgettable. And not something I can reccomend really.

i played it a bit once a while back, but didn't beat it.

I really wanted to like this game. I like the art style and premise but after several hours on Normal mode — the easiest difficulty in the game — I couldn't get halfway through the road trip because of insanely lucky enemies that kept blocking my paths or killing my teammates. It's not tough in a Dark Souls way, it's just impossible for regular gamers

A cute little game. I think it tries to hide the fact that it's a puzzle game by labeling itself as a rogue like. But because of this, the game ends having a foot in each camp, and failing at both.

Learning how to interact with the world is extremely neat, and fun early on. But because the puzzle elements are extremely simple, you end up not doing them that much. Most objects/interactions are never needed at best, or would be worse than dashing past enemies at worst. The gameplay loop is a little too same-ish for most people to replay.

Still, the art direction is really good, and I like the world. Slowly finding gear and upgrading your party and car was fun. I think this meta progression during a run, on top of collecting consumables, should have been the focus for a deeper game.

A beautiful, frustrating post-apocalyptic game that needs better gameplay balance.