Override 2: Super Mech League

Override 2: Super Mech League

released on Dec 21, 2020

Override 2: Super Mech League

released on Dec 21, 2020

The gigantic robot brawler is Mech-ing a super-charged comeback in Override 2: Super Mech League! Seven years after the Xenotypes that invaded Earth have been eradicated, the giant mechs that were once the planet’s defenders are now their entertainers in global mech battle leagues. As a new pilot of these repurposed weapons of war, climb the ranks and represent your Club with a tuned-up roster of returning and new mechs, each with their own unique abilities, moves, and super-charged attacks. Override 2: Super Mech League is playable both in single player and multiplayer campaigns for up to 4 players locally and online in stages set all over the world. Start as a new pilot and propel yourself through the ranks in a deep and robust Career Mode. Join Mech Leagues and earn reputation by competing in Arenas located across the globe. Duke it out with a tuned-up roster of returning robots and new mechs across various versus and co-op game modes of up to 4 players online and locally. Defeat your opponents using an arsenal of unique moves including super-charged ranged attacks, metal-busting combos, or an arena-shattering ultimate attack!


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Got it for couch multiplayer and it feels underwhelming, the camera feels "too close?". And combat feels clunky, maps are weird too and not in a good way, I wanted to like it but I can't recommend it, specially at official price.

Music is really bad as well, I don't feel like it fits the game.

And yeah of course the online is dead. What a failure of a game.

This was the most disappointing game I have played in a while

O universo dos mechas, veículos robotizados de grandes dimensões, é muito popular no Japão. O percurso começou na animação e alargou-se a outros formatos, um deles os videojogos. Há uma grande variedade de ofertas, nem todas bem recebidas. Override 2: Super Mech League encaixa infelizmente nesta última. Não reinventa nada e também não prima por oferecer algo de novo a não ser mais do mesmo. A Modus Studios Brazil volta à carga com uma sequela que necessitava de um pouco mais de conteúdo e de publicidade.

Comecemos por esclarecer que, ao contrário do jogo de 2018, Override 2 não dispõe de qualquer conteúdo para um só jogador. Ou seja, não tem aquilo que convencionalmente chamamos de modo história, modo principal, ou algo mais palpável do que as modalidades para multijogador. Muito provavelmente e durante o processo de desenvolvimento desta sequela, a equipa deve ter obtido alguma informação que os incentivou a deixar aquela componente de fora. Não deixa de ser um ponto negativo e algo a criticar.

Em vez disso o enredo (se assim o podemos chamar) desenrola-se muito ao de leve através dos modos multijogador: mais concretamente, o modo League. Aqui aprende-se que após os eventos do primeiro jogo, os robôs foram convertidos em máquinas de combate para serem usadas num desporto competitivo mundial. Este elemento narrativo (e mais um ou outro) é transmitido pela operadora Zoe, um elemento de exposição que nada mais faz além de apresentar várias linhas de diálogo, algumas vocalizadas. Pouco mais há para descobrir além disto, o que faz deste mundo de Override 2 algo vazio.

No campo da jogabilidade, que será o ponto mais relevante do jogo, os modos de combate são poucos e muito parecidos com os dos seus pares: Training, Versus e League. O último contém combates a solo, dois contra dois e todos contra todos. Os objetivos dentro destes combates podem mudar, desde sobrevivência a outros de contornos diferentes. Pelo menos à medida que estes combates são terminados, são desbloqueadas outras modalidades e possibilidades de desbloquear mais lutadores, assim como elementos cosméticos através de uma moeda de troca específica.

Nos combates propriamente ditos tudo segue um certo padrão: murros, pontapés, combinações de ataques, alguns especiais, um deles o mais forte de todos e capaz de alterar o jogo a nosso favor. Alguns tipos de ataques especiais são projéteis, outros têm tempos de carregamento, mas infelizmente a variedade termina aqui. É muito divertido ver o plantel de mais vinte lutadores, todos com personalidades muito próprias. No entanto, a verdade é que existe pouca variedade entre cada um nos seus estilos de luta. Uma queixa muito concreta diz respeito ao controlo dos veículos, que na Switch é afetado por um diferencial de tempo bastante grande. Talvez o propósito seja simular o controlo de uma máquina enorme, mas algo me diz que não deve ser bem assim.

Outra área em que Override 2 sofre é a grande falta de jogadores online. Após um tempo de procura bastante longo é frequente vermo-nos a combater com bots. É uma pena, pois grande parte do jogo depende da componente multijogador e sem uma comunidade online para jogar, torna-se um jogo morto. Como se isso não bastasse, os adversários controlados pelo jogo são muito simplistas e a sua estratégia esgota-se a meio do combate. O desempenho na Nintendo Switch também deixa a desejar. No ecrã da consola o ambiente visual tem bom aspeto, mas o desempenho e a nitidez sofrem bastante quando o jogo exibe quatro veículos em simultâneo. Se a meta for atingir os 30 fotogramas por segundo com uma resolução de 720p, raramente é conseguida.





CONCLUSÃO

Ao contrário do que as imagens e vídeos possam sugerir, Override 2: Super Mech League é um jogo vazio, no sentido figurado e no sentido literal, onde o combate tem momentos divertidos pelo ridículo do contexto e alguns ataques especiais. O desempenho no ecrã da Switch acaba por ser sofrível e a falta de conteúdo, assim como de jogadores reais para lutar, tornam o preço de venda muito difícil de justificar. Pelo menos os veículos em questão são muito porreiros.

Pontos Positivos
✅ Veículos carismáticos

Pontos Negativos
❌ Desempenho na Switch
❌ Online multijogador vazio
❌ Pouco conteúdo

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See more @ https://www.starbit.pt/2021/01/05/override-2-super-mech-league-analise/
Review written in European Portuguese
Published on 05/01/2021

Played on PS5
Playtime: 25-30 Hours(Estimated)
Play Status: Completed?
Completion Date: March 7th 2023
No Spoilers

Fun But Basic
Override 2: Super Mech League is a 3D mecha fighter that is also very weird. You might have picked up on the weirdness, I put that question mark right next to completed on purpose. Because I don't think this game has a completable story? Again, not sure.

Let's start there. This game, doesn't have a story mode. It has a main mode called leagues. This mode starts like it has a story. There are no cutscenes or anything but there are text boxes with a character that is basically your agent.

We are playing a mecha rider in a world where mecha fights have became their own sport. That's why we have an agent. Anyway, after this agent talks with us for a bit we are thrown into a mode selection screen.

After we select our mode the game automatically searches for another real player. You can skip it if you want to play solo. Every time you win in a mode, you level up in that mode.

You start with F tier and you can go up to A tier. And the goal of the game is to reach A tier in all modes? Sort of. You also level up generally when you level up a tier in these modes giving you titles. You start with rookie and you can go up to legendary.

You can say that, that is when you complete the game but from what I can find out nothing happens when you reach the legendary. And again, there is no story. And again, this thing acts both as a single player mode and a multiplayer mode at the same time.

In that sense, Override 2 is really interesting. And I loved the idea. But it lacks a story and variety. Yes there are different modes but many of them are basically the same thing.

You have the classic 1 vs 1. 2 vs 2. And 4 players all on their own modes. You also have a horde mode. And there is another mode where you do 1 vs 1 but 3 times. You do 3, 1 vs 1 fights and that only counts as 1 win. And that is actually another mode listed in the modes list. It's called as tournament.

As you can see, there are different modes but all of them are the same. Kill enemies. And there is no unifying story so it becomes boring quickly.

Maybe they could have added some cinematic whenever our title changed. There is a lore here. You can get time limited challenges and your agent talks about different factions and important people in this world. But it is used very poorly.

There is only one thing that holds this game together and that is the gameplay. That's why I played almost 30 hours. There are a ton of different mechas and they all play differently. Yes the game is easy and the combat is not too difficult.

You have your close quarters attacks, ranged attacks. You have your light and heavy attacks. And you have simple combos. Again, different mechas having different abilities is the key here.

Mecha designs are also very distinct and they are cool. There is huge ones, more old looking ones, new looking ones. Organic looking ones, robotic looking ones. One of them shoots lightnings, other one puts enemies in bubbles, other one has a flamethrower and another angel designed one can use her ring at the top of her hand to do a spinning move.

On PS5, combat is even more enhanced thanks to haptic feedback. But adaptive triggers are not used. 3D Audio also didn't change anything for me.

The game looks fine. It runs ok. Some 4 player modes drops frames. But 1 vs 1 matches are very solid performance wise.

Override 2: Super Mech League is a wasted opportunity. Gameplay is good, mechas are great. But the lack of mode variety and the non existent story eliminates it's chance to go mainstream. You can play it if you are a mecha fan but other than that, this game is not worth your time.

Having never played the first Override, I though this game was going to be structured similar to one of my favorite hidden gems from wii... GODZILLA UNLEASHED. The game looked like it was going to have similar combat as well... I was very wrong. I have actually never been more disappointed in a game in my life than I am now. WTF Is this shit, literally the most barebones game ever, theres a big roster, and you fight by pressing 2 buttons, if I remember correctly one was like for punches and kicks, and the other was for special moves, there were items on the ground that did... something like unlock your super move. The fact I can barely remember shows how bad of a game this was. I don't know if the first Override was like this, as my logic is:

"if a game is good enough to get a sequel, then the first must've done SOMETHING good to warrant one"

The ONLY POSITIVE THING I can say about this game is the inclusion of ULTRAMAN as a preorder bonus for the ULTRAMAN EDITION, and the unique design of the robots and monsters. Apart from that, this is no way in any shape or form like Godzilla Unleashed, please don't play this.

THERE IS NO STORY, THERE IS ONLY OFFLINE AND ONLINE VERSUS MODES.