Papa's Scooperia

Papa's Scooperia

released on Jul 24, 2018

Papa's Scooperia

released on Jul 24, 2018

Serve delicious sundaes of cookies and ice cream in Papa's Scooperia! Your sightseeing trip to the big city is stopped short when you lose all of your money and belongings! Stuck in Oniontown without the money to return home, Papa Louie has a unique solution to your problem: Stay and run his brand-new ice cream shop! You'll be baking up fresh, gooey cookies for each sundae, then topping them with hand-scooped ice cream in a variety of flavors. Add some sweet syrups and drizzles, pour on decorative shakers and candies, and finish the scoops with toppings before serving the mouth-watering sundaes to your hungry customers. Your customers will start by ordering sundaes with just one cookie and one scoop of ice cream, but as you keep serving them fantastic sundaes, they'll level up and start asking for even larger orders! Watch the sundaes grow and evolve as customers order two-scoop and giant three-scoop platters, with different cookies and different flavors of ice cream on top. Some customers like picky Closers will even start out with larger sundaes.


Also in series

Papa's Cluckeria to Go!
Papa's Cluckeria to Go!
Papa's Scooperia HD
Papa's Scooperia HD
Papa's Scooperia to Go!
Papa's Scooperia to Go!
Papa's Sushiria
Papa's Sushiria
Papa's Bakeria
Papa's Bakeria

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Reviews View More

If Bakeria had the best food making process, this game has the worst process

Boring setting, boring uniforms, and not the best gameplay in the series

Probably should have seen an abandon on this coming.

The Papa's games are/were one of the most consistently solid and polished Flash franchises out there, and almost all of them have an absurd amount of content in them. A month or two ago I decided that I wanted to finally sit down and unlock all the ingredients in one of these after all these years, so I started with... Hot Doggeria.

Hot Doggeria is pretty good and I played about 4 or 5 hours of it, but eventually I ran into the issue of it not having a music toggle, so I put that one down and started over with this one. And this too, I got about 4 or 5 hours in, but I just found this increasingly boring as it went on. The difficulty curve flattens off wayyyy too early for a game that is probably, like, 40 hours long or something (I made it through about 2 seasons and there seems to be, like 10?). It does not take very long at all to get to where you're playing optimally, and then the rest of the time feels a biiiit too much like, you know, actual work.

Still giving a positive rating though, because this isn't the context you really should be playing these games in anyways. So many flash games were built solely off of capturing 15-30 minutes in a computer lab and this succeeds at that, maybe ending your play session by unlocking the server character which makes the game feel expansive in a good way. But once you've done that and bought all the mechanical upgrades, anything past that is just gonna be slowly adding new ingredients and swapping out lobby decorations with basically 0 variation in the gameplay. And the food construction gameplay here just isn't able to carry everything else for much longer than an hour or so.