Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door

released on May 23, 2024

Paper Mario: The Thousand-Year Door

released on May 23, 2024

A remake of the second game in the Paper Mario series, originally released for the Nintendo GameCube. Turn the page and join Mario and friends in an RPG adventure to discover the legendary treasure behind the ancient Thousand-Year Door. Will Mario complete his papery quest, or will he crumple under the pressure?


Also in series

Paper Mario: The Origami King
Paper Mario: The Origami King
Paper Mario: Color Splash
Paper Mario: Color Splash
Mario & Luigi: Paper Jam
Mario & Luigi: Paper Jam
Paper Mario: Sticker Star
Paper Mario: Sticker Star
Super Paper Mario
Super Paper Mario

Released on

Genres

RPG


More Info on IGDB


Reviews View More

There are many games that I love, especially those from my childhood that I think played an important role in directing me towards the kinds of games I enjoy today. While I won't go too into the original game, I think part of what makes this remake so incredible is how damn good the original already was.

Paper Mario: The Thousand Year Door is perfect in every sense of the word, and anything about the original that was lacking was clearly improved on in this remake. It's a game that forever holds a spot in my heart for its combat, music, whimsical characters, and hilariously stupid writing.

The combat's pace never dulls with the customization that comes from badges, jump or hammer attacks, items, and partners. Want to smash your enemies with a hammer and never jump? There are badges for that. Only want to stomp on them? There are badges for that. Only want to use a single partner? Well, there isn't a badge for that, but if your FP is high enough, I'm sure you could solo the whole game with your partner. There's a wonderful variety of enemies that challenge you to play in new ways as well.

The graphical fidelity of this remake is noticeable in every corner as well. The fx from explosions and similar moments in the game are much more vibrant than the original. The textures have so much depth to them (more than you would think paper could have.) I never thought there could be so much depth in a game that is centered around being in a 2D world. The artists at Nintendo outdid themselve here.

Now, the soundtrack. C'mon, man, it doesn't get better than this. For starters, you can opt to use the original sounds, and while that's cool, the new battle soundtrack is unique for EVERY CHAPTER. It's not something I expected, but I welcomed it with open arms. The way each song reflects the mood of the given chapter brings such a smile to my face.

I'm super happy they decided to keep the original dialogue too. It's so ridiculous how much the silly lines make me laugh. I know so many of them are childish, and maybe it's the nostalgia for me, but it's amazing.

Before this is a Mario game, it's just a wonderful JRPG, to me. You could replace Mario with anyone and it'd still be perfect. This is another remake, like RE4, that I think many studios should take note from. They keep all the magic of the original and improve upon any part that is lacking. As an example of this, the devs took a notoriously annoying part in Chapter 4, with pointless back and forth, and gave players a shortcut. Little things like that are the QoL updates that games need to keep players engaged.

Overall, what a brilliant game that brought me back to my childhood. It's also a game that is truly made for the Switch. Simple to grab, go, and play wherever you want. Hell, I beat the last 2 chapters on a plane ride from a wedding. Please play this game. Don't take it too seriously and it'll repay you 100x in enjoyment. There's a reason it is so beloved and I'm just happy that a whole new generation gets to experience it.

So I'm gonna start with the negative, because there really isn't much. It's literally just the backtracking. The unfortunate thing is that while backtracking is usually considered a meme complaint, "wehhhh i have to turn around sometimes", but it's honestly so prevalent in this game that I can't ignore it. Almost every chapter has at least some point where you have to run back through several screens you've already been through, (and then you'll probably have to do it again, more often than not.) This gets really grating; highlights are chapter 4 and that personally Chapter 5 (specifically just because the pianta sends you on an errand there.) This honestly got really grating on me after not long, even having already known what to expect. Clearly this game had some issue in its budget that made the devs feel like they needed to get multiple uses out of a significant portion of its rooms.
But the rest is great! This game has so much heart put into it, it's insane compared to the modern series. OCs are fucking everywhere. During the end sequence of the game I was just amazed because there are so many memorable NPCs you meet across the entire journey with different traits and custom appearances. Compared to 64's Toad Town and Koopa Fortress, basically all the locations and plot elements in this game are original. It feels like such a memorable journey through a bunch of super interesting areas that you just can't get nowadays.
The combat is also the peak of the series, in my opinion. Paper Mario is many people's go-to example for how low RPG stats can feel significant, and it's clear why. Even something like gaining one attack feels like a big upgrade. And I feel like the badge system is so fun to work with; you can legitimately make builds in this game. Every badge feels like making a choice. Personally by the end of a game I was built around the Jumpman badge with a healthy amount of regen badges but I could've just as well gone for a glass cannon build, or a hammer build, etc.
Overall TTYD is a really fun experience overall that gets dragged down by occasionally feeling like homework. For this reason I think I'd rather play PM64 more often than not, but if I'm looking for better combat then I'd pick TTYD every time.

Review PT-BR //// English

Mario de Papel: A Porta de Mil Anos

Esse com certeza é um dos mais engraçados e mais bem-feitos RPGs do Mario! Tudo nesse jogo é executado de maneira magistral, desde a jogabilidade gostosa, fácil de aprender e pegar as manhas dos ataques nas horas certas e botões que se tem que apertar, ótimas e nostálgicas partes de plataforma (ainda que não sejam lá muitas), trilha sonora gostosa de se ouvir, diálogos e história literalmente hilários de se acompanhar com um elenco de companheiros nota 10 (Yoshi/Supla já te amo! <3) e gráficos lindos que fazem parecer que estamos acompanhando um desenho animado.

Mas, apesar de tudo isso, nem tudo são flores. Eu comecei esse jogo tendo zerado há pouco tempo o clássico Paper Mario de N64 e devo dizer que achei esse jogo um bocado fácil demais se comparado à edição anterior e os companheiros um pouco overpowered (principalmente o Yoshi e a Vivian). Eu praticamente não perdi para nenhum chefão no jogo, isso até chegar no final, que na minha opinião sofre uma brusca subida no nível de dificuldade dos chefões (principalmente os 3 últimos). Talvez seja porque eu não fiz o desafio do poço que nos dá alguns itens que nos ajudam a deixar as batalhas um pouco mais... digamos, fáceis, mas ainda assim, achei injusto você ter que enfrentar praticamente 3 chefões seguidos sem poder reabastecer os seus itens.

Outra coisa que não curti nesse jogo é não poder teleportar em qualquer lugar do mapa para um mapa previamente visitado. Eu suei para passar dos últimos chefões simplesmente porque não tinha mais itens de cura praticamente e não podia (ou até podia, mas não estava a fim de fazer TODO o caminho de ida e volta de novo) voltar para pegar mais itens. Comparando esse jogo com o clássico de N64, apesar da história do TTYD ser levemente superior, acho que ainda prefiro o de N64.

Enfim, no geral, é um PUTA RPG do Mario, que apesar de brilhar forte, tem lá suas falhas. Recomendo fortemente para quem é fã do Mario (óbvio) ou para quem curte um ótimo JRPG.

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English

This is definitely one of the funniest and most well-crafted Mario RPGs! Everything in this game is executed masterfully, from the enjoyable and easy-to-learn gameplay to mastering the timing of attacks and button presses. The platforming sections, though not numerous, are great and nostalgic. The soundtrack is pleasant to listen to, the dialogues and story are hilariously engaging, and the cast of companions is top-notch (Yoshi/Supla, I already love you! <3). The beautiful graphics make it feel like you're watching a cartoon.

However, not everything is perfect. I started this game shortly after finishing the classic Paper Mario on N64, and I must say I found this game somewhat too easy compared to the previous installment. The companions, especially Yoshi and Vivian, felt a bit overpowered. I practically didn't lose to any bosses until the end, which, in my opinion, has a sudden spike in difficulty (especially the last three bosses). Perhaps it's because I didn't complete the pit challenge that gives you some items to make battles a bit easier, but still, I found it unfair to have to face almost three consecutive bosses without being able to replenish your items.

Another thing I didn't like about this game is not being able to teleport anywhere on the map to a previously visited area. I struggled with the final bosses simply because I practically had no healing items left and couldn't (or didn't want to make the whole trip back) go back to get more items. Comparing this game to the N64 classic, despite TTYD having a slightly superior story, I think I still prefer the N64 version.

Overall, it's an amazing Mario RPG that, despite its flaws, shines brightly. I highly recommend it for Mario fans (obviously) or anyone who enjoys a great JRPG.

Soooooo much fun, there was rarely a moment where I wasn't enjoying myself! I love all these characters and I'm so glad I played it

A complete and total joy. One of the best worlds and adventures you can find in video games, great audiovisuals, fantastic little additions to polish and enhance things, and some of the best character designs in anything. Charm, polish, emotions, thrills. All-around amazing, I couldn’t ask for more and was grinning ear-to ear the entire time.

ALSO TRANS RIGHTS BABYYYYY