Pato Box

Pato Box

released on Mar 15, 2018

Pato Box

released on Mar 15, 2018

Pato Box is an adventure/fighting game inspired by the “Punch-Out!!” series, taking place in the building of a corrupt corporation named Deathflock


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I picked this one up hoping for a Punchout-like experience and I think it suceeded. The bosses are very well designed and are the main draw for this game. They each have some cool and unique mechanics like the chef boss where you have to toss in the right ingredients to stun him. They're difficult but still feel fair which is important. The art style also stands out and really looks like a noir comic book come to life. The music is also good and reminded me a lot of Hotline Miami. The only part I wasn't too keen on was the 3d sections. They serve to vary up the gameplay but suffer from stiff tank controls. While some parts are okay, others like the meat factory level can feel frustrating. Other than that I really enjoyed my time with Pato Box and would recommend it to anyone looking for a Punchout-like experience.

Pato Box is a strange concoction of boxing and noir storytelling that never quite lands a solid punch. Developed by Bromio and released for several platforms in July of 2018 after a fully funded Kickstarter campaign beginning in March of 2017, this title’s visuals, artistic style, and weird protagonist may initially turn some heads, but its eccentricity doesn't always translate into a satisfying gaming experience.

Pato Box's core mechanic is its Punch-Out-inspired boxing matches, but it feels like a watered-down version of the classic franchise. Much like Punch-Out the controls are simple in Pato Box - face buttons deliver blows while directional buttons help the character dodge incoming punches. This ease of control helps make the game accessible, but there is little depth or complexity hidden beneath the surface of these dated controls. Much like the original Punch-Out, opponent patterns are predictable here, leading to repetitive encounters that fail to offer much in the way of a challenge. While I understand the core aspect of Punch-Out was pattern recognition and Pato Box seeks to follow in its footsteps, Punch-Out was released nearly 36 years ago on a console with less power than a flip-phone. Failing to revolutionize on a 30+ year old mechanic introduced by its predecessor, Pato Box is a let down that doesn’t earn a spot in the ring next to Punch-Out or its SNES sequel. Despite this, I will concede that the boss battles are the game's saving grace, but they fail to fully compensate for the mediocrity of the rest of the boxing experience.

Unlike Punch-Out, however, Pato Box does have a more engaging story than simply becoming a boxing champion. The game attempts a noir narrative with a duck-headed protagonist seeking revenge against an enigmatic organization. Unfortunately, while the story starts out strong and interesting, it ultimately lacks depth and never transcends beyond a simple revenge plot. The quirky characters and surreal moments scattered throughout are charming and keep the game somewhat engaging, but never become truly memorable. The noir aesthetic and black and white visual style, reminiscent of classic film noir, is entirely unique for this type of game and is one of the games strongest points. It adds a distinct style to Pato Box that makes it instantly recognizable among a slew of other Indie games, unfortunately, style can’t compensate for the game’s other shortcomings.

Overall, Pato Box is an oddity that falls short of its potential. Its quirky mix of boxing and noir storytelling feels disjointed and ultimately unsatisfying. While it has moments of charm and style, they can't hide the game's underlying flaws. If you're looking for a unique and challenging boxing experience with a compelling narrative, Pato Box is not the game to deliver it. It's a swing and a miss in the crowded world of indie gaming, leaving players wanting for a more satisfying experience.

Rage quit au deuxième combat contre Kilpatrick, des attaques trop mal communiquées et aucun checkpoint dans les combats. En plus de séquences hors combat assez molles. Trop peu joué pour le noter honnêtement.

not fun in any way, at least to me

Good music to vibe with, bosses that have different patterns making the experience not repetitive, funny moments and unironically, a plot that is mixed between the reality of the underworld having ties with sports and the fantasy of a duck beating up other fighters.

Wanted to get the whole Pato Tokens but got lazy about it.