Persona 5 Tactica: Repaint Your Heart Challenge Pack

Persona 5 Tactica: Repaint Your Heart Challenge Pack

released on Nov 17, 2023

Persona 5 Tactica: Repaint Your Heart Challenge Pack

released on Nov 17, 2023

A pack / addon for Persona 5 Tactica

Rise up and take on a new test with the Repaint Your Heart Challenge Pack! Features new game rules, two additional characters, and new battles with dynamic stages. P5T Repaint Your Heart Challenge Pack includes: - Access to Goro and Kasumi - All-new details in the Report information within the main game - Unlocks brutal Challenge Stages with exclusive clear conditions - Adds unique unit formations to subsequent playthroughs


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Well this was a pleasant surprise! After how much of a disappointment Tactica was afraid this would be just as bad but no, this DLC actually rocked.

To avoid spoilers for the whole series, I'll keep the story stuff brief, but basically this is set during the events of Persona 5, and gives us some more time with the characters before we learnt about their 'true' selves. Needless to say it's great to see them again despite the slight confusion as to when this is actually set.

It doesn't really have anything to do with the base game until the very end, but this is a short but sweet story about another aspect of societal outcasts that hasn't been touched upon within Persona 5 before. It's not too deep, but I absolutely love the setting, the way this DLC uses colour and graffiti to overwrite the normal Persona 5 red is so cool.

Gameplay is carried over but there's an added element in the paint scattered around the battlefield. You now must consider what colour the ground beneath your feet is and figure out how to turn it in your favour, otherwise you won't even be able to attack, and will be left wide open for enemies to massacre you.

It adds extra layers onto the base game, and can get especially hard during boss fights, but I found it a great brain teaser. You're limited in party composition, but I feel the short length makes this a non issue, there's no side quests its just a straight shot to the end.

They also went so hard on the music for this, the new tracks added here are amongst my favourite in the whole game.

This is a great example of a DLC twisting elements to make a fresh experience within the same game, and I enjoyed it a lot - 8/10

The answer to creating the best DLC campaign was Splatoon all along. Where's my singing idols when I need them?

ATLUS heard our cries and whines about Kasumi and Akechi's lack of presence in Strikers and gave us them as paid DLC out of spite to us. What do I have to say about it? I'm thankful.

Repaint Your Heart (RPH) plays a slight bit differently to the main game. Enemies spread paint with each hit they do to the opposition, and generally it's a good idea to have as much of your coloured paint across the map, since it allows you to stagger enemies for a One More if they stand atop your side's colour - even if they're near a wall or corner. This changes things up from the main game, since you'll generally be abusing Akechi and Kasumi voltage's to help abuse game mechanics during tough calls, and even Joker's own one becomes much more useful when certain bosses later on are harder to hit with paint. It's a short campaign, but a lot of the levels got very creative as they went on. A lot of tactics games suffer their final bosses being too easy or too convoluted, but I found this finale a delight when faced with having to think outside the box to paint my way through to the end.

Story-wise, there are some contrived tidbits that no fan can ignore when booting up this campaign! Kasumi isn't herself from Royal's Third Semester, so she lacks a lot of the development that a lot of her fans love her for, and Akechi's joining up with Joker in the DLC story is also done at a delicate point in the timeline of the main game that really offsets things. The main characters who develop in RPH really come down to original characters, Luca and Guernica, and I did enjoy watching them. It was nice to have this side story showcase having a rebellious spirit in a new way, and I think Guernica was a really good shout into how it could be done for a negative end-goal, as opposed to the Phantom Thieves.

Even better was how the game's story doesn't make the symbolism as in-your-face as OG-P5. It's, to this day, one of the few annoyances I have with the original's narrative, and I was really happy to see no one point out the indication of the normal Street residents being rats to do with Guernica's past, or through Kasumi remembering something she dearly forgot towards the end of the campaign - if only for just a little bit. It was times like these I personally enjoyed picking up on things the things the game didn't otherwise tell me so that it could seem smart, and I think it made the setting of The Streets incredibly interesting from a symbolic point of view. I personally enjoy thinking back to a game's story constantly even after playing it, and RPH scratched that personal itch for me.

I won't beat around the bush. I enjoyed RPH more than I thought I would. I'm a sucker for Tactics games, so I was already hooked on Tactica's main-game, but acknowledging Royal was the cherry on the cake for me, and I'm glad they did so because it confuses the timeline of what's real in the P5-verse even more now (Strikers Royal should exist by the the way). I do still think you SHOULD ideally get this DLC if you've at least played through Royal's Third Semester for the most enjoyment, but the levels are incredibly varied and unique to accommodate less narratively-driven players.

It's a good DLC. Day 1 DLC was a little cringe, I'll be honest, but you can do what I did and wait for a sale before swooping in for it. If any of Tactica's DLC packs are worth getting - then this is the one!

1 star for each collective braincell the trio shares (its all akechi's)