Phantasy Star

Phantasy Star

released on Dec 20, 1987

Phantasy Star

released on Dec 20, 1987

The time: Space Century 3240. The place: The Algol Star System. It began when King Lassic turned evil and let hordes of hideous, magical creatures run amok on the three planets. When her brother was killed, Alis vowed to avenge his death and put an end to Lassic forever. Join her in a journey across time and space to worlds where creatures speak...where magic and science combine to take you on the ultimate video quest. Phantasy Star is total adventure role playing with towns full of people and shops...16 level dungeons full of traps and treasure...three companions who will help you if you find them and some of the most awesome graphics ever put in a video game.


Also in series

Phantasy Star Gaiden
Phantasy Star Gaiden
Phantasy Star Adventure
Phantasy Star Adventure
Phantasy Star II Text Adventures
Phantasy Star II Text Adventures
Phantasy Star III: Generations of Doom
Phantasy Star III: Generations of Doom
Phantasy Star II
Phantasy Star II

Released on

Genres

RPG


More Info on IGDB


Reviews View More

Unfortunately for me my Xbox 360 disc tray has gotten stuck (I was using the Sega Mega Drive collection to play this and thankfully there was no disc in there when it got stuck) so now I am now unable to progress within this game (I was using the Sega Mega Drive collection to play this). It is such a shame as well since I was really enjoying it and you could tell that the team working on the game fully understood what the Master System could handle and I felt like they managed to push it to the limits. like the sprite art in battle is quite stunning, I really enjoyed the fact the dungeons were in first person and the overworld was also pretty cool. The main complaints I have with is game is it's official translation (although it's pretty common for most games of it's era) and it's music, my god the music could make anyone go insane but yet again I'm pretty sure this was just the case for a lot of Master Systems games. I'll most likely move onto the other games in this series and return to this one whenever I fix my Xbox 360 disk tray.

Another pillar of the burgeoning JRPG genre released shortly after Final Fantasy and Dragon Quest. Naturally, a comparison is to the two is inevitable, and it performs favorably when put up against the other two breakout hits of the late 80s.

The story tackles mature themes and is well presented for the time. The visuals also have a more "realistic" look compared to the spritework of the other two aforementioned franchises. The soundtrack is decent, but doesn't hi nearly as hard as Final Fantasy did for me.

The combat is in first person, and the animations and enemy designs really shine here. Unfortunately, the dungeon crawling also takes a page out of Ultima and Sorcery, without automapping and can just become utterly tiresome, which is also true for the level of grinding this game requires.

Overall, I think this game was a noteworthy addition to the JRPG franchise pantheon, with a mostly successful execution held back by some small gameplay annoyances.

A fine jrpg that suffers from age but otherwise is a decent experience

Retro gaming is an interesting topic for a lot of reasons. Original hardware? Ports? Remasters? CRT? There are so many ways for people to play them and everyone has a different preference. In this instance I played this with a friend using the PS3 Sega Megadrive Collection as one of the extra games. What really matters to me though isn't how you choose to play, but how the game holds up. Considering this game came out in 1987 (and is nearly as old as I am) I was actually impressed by a lot of it but after discussing with the friend I played this with after beating it we decided your enjoyment of Phantasy Star is probably going to boil down to an entirely binary decision.

With, or without a walkthrough?

You see this game is very much a product of it's time, and I mean no insult by that. It plays akin to an adventure game as much as an RPG meaning you have to find a lot of strange items in dungeons from very cryptic clues from villagers you talk to. Going through the wrong dungeons in the wrong order without the right items or knowing how and when to use them can mean you hit frustrating dead ends. Magic spells and items don't have descriptions and the localisation feels almost machine translated it's so wooden and clunky. Wrong pronouns and spelling errors abound!

Unless you want the original experience of mapping out dungeons on graph paper and trying to work it out on your own, I'd advise using a guide personally to get the most enjoyment out of it. Playing with a friend was like rally car driving with one person in control whilst the other gave directions. The dungeons themselves were impressive in some ways regardless, despite their repetition. Phantasy Star has this cool effect where the traditional top down view of the world map changes to a first person dungeon crawler. The view change for a Master System we found really impressive with the dungeons wireframe programming and perspective being something feeling more like a Megadrive game, (I also love the catchy dungeon theme).

The game does some other really neat things too, the character and enemy designs are really neat. Having a female protagonist is still rare in JRPGs now never mind in 1987. though the story is incredibly threadbare of Alis avenging her murdered brother by going to kill the evil king, she doesn't come across as some weak damsel in the few animated cutscenes either, she just gets the job done. Other party members follow you on screen as you move around and I loved Myau the space cat's animation as he runs behind you. A lot of the enemy designs and sprites are really unique too with Phantasy Star's heavy Star Wars influence at the forefront with robots, sandworms and Jawa looking enemies. Some of these have surprisingly fancy and varied attack animations that kind of show what the Master System was really capable of for an 8 bit system.

Honestly I was surprised just how much I really liked this. Yes engaging with it as you would have in 1987 on it's own terms in 2024 is a somewhat painful experience, but playing it with a guide to experience this sci-fi and fantasy mix is kind of a delight. The music is surprisingly great, the art design is good and overall it still holds up well still. All that said I wouldn't play it again, at least this version. I do want to try the Sega Ages 2500 remake at some point, just to see an updated space cat if nothing else.

+ Great art design and enemy sprites.
+ The first person dungeon crawling is a neat effect.
+ Surprisingly catchy music (if limited on tracks)

- Dungeons do all look identical.
- Extremely difficult to know where to go or what to do without following a guide, a product of it's time.




I cant believe that people actually beat this game without a guide or map on the original sms. You mfs have wayy more patience than me