Phantom Dust

Phantom Dust

released on May 16, 2017

Phantom Dust

released on May 16, 2017

A remaster of Phantom Dust

A remastered version of Phantom Dust released for free on Xbox One and Windows 10. "Phantom Dust for Xbox One and Windows 10 PC is a re-release of the original Xbox classic, now returning with full Xbox LIVE support and a host of enhancements, including Xbox Play Anywhere, cross-device multiplayer, achievements, and 16x9 presentation. It features new gameplay enhancements including multiplayer starter decks that let you jump straight into multiplayer, improved frame rate, and adjustments to overall game balance. Experience the cult classic that’s kept a passionate community playing to this day and a unique multiplayer experience that’s never been duplicated. Phantom Dust is a blend of third-person arena combat and collectable card game. Collect 300 unique skills and build your arsenal of powers, taking them into battle online with up to three other players. You’ll compete in highly-destructible arenas and unleash a wide array of powers and tactics to defeat your enemies, including orbital particle cannons, flaming swords, barriers of ice, flight, cloaking, attack reflection, and many other abilities. The game features over 15 hours of solo player content through an engaging story that explores the ideas of isolation and faith, and full Xbox Live multiplayer support for up to four players in a variety of match types."


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Me 2 months ago as I reread the entirety of Hunter x Hunter: “wow it’s strange that no one has actually made Greed Island into a full 3D video game”

This video game that has multiplayer that’s more fun than anything any anime arena fighter within the past 20 years could ever dream of being:

Personally the only negatives are the repetitive single player campaign that awkward is a mesh of a tutorial for the multiplayer and a legitimate effort to have something and idk 20 years of technological advancement with 3D and collectible-based video game software that seems obvious to us now because we are here looking back but also this game is still fun TODAY it is still good (and it was so good the people who made this game played it for fun on their damn break) and that says a lot

Even 20 years later and learning about the current meta it feels like the structure of this game’s balancing with the systems in place are so strong that there’s still enjoyment. When making your own “deck” you use in the game there are so many tradeoffs and small things when you get onto the field, obviously a sequel would be phenomenal and like I said some things in hindsight can be added and make life easier but it’s astounding how a game that existed before far more money-magnet-aligned not-fighting-or-shooting competitive online games existed can even remotely have a competitive scene at all with variety

Phantom Dust good, Phantom Dust free, you should try Phantom Dust

From the 1 hour I’ve played I’d love to get into it more as someone who is biased towards anything with card games growing up with Yugioh and Kingdom Hearts: Chain of Memories as my first KH game but I’d literally rather shatter into a thousand pieces than keep playing this on a keyboard (I am getting a controller lol)

This turd is slow-paced, clunky, the aesthetic is terrible and the graphics suck. It's also Phil Spencer's favorite game apparently.

I remember this as hella confusing

The vibe is gritty and cool and the game play is a good application of a card game into an action game, but man... the story drags out way too long and I can only play the same 4 levels so many times before losing it. Also the soundtrack just being a bunch of remixed classical music is something of a pet peeve for me.

meditação sobre criação e memórias, estilosíssimo, repetitivo, melancólico, te tutorializa até o último capítulo e de um jeito bem escola pública mesmo (hora de aprender a usar essa skill, mas você mesmo tem que ir lá botar ela no seu inventário! e ele fica em outra área do mapa!). o legal é que tudo isso acaba tendo um ar litúrgico (depois de todas as missões ir falar com todo mundo pra descobrir a próxima sem nenhuma indicação, acabar descobrindo mais sobre os personagens nessa - ir olhar a loja que vai ter um pacotinho de skills aleatórios novo - ir andar por todas as salas da base) e isso se reflete na lição final: ainda que Deus estivesse morto mesmo, o testamento dele é todo o futuro, e o futuro é brilhante!