Phoenotopia: Awakening

Phoenotopia: Awakening

released on Aug 20, 2020

Phoenotopia: Awakening

released on Aug 20, 2020

Join Gail, a simple villager, who must heed the call for adventure when a great starship appears in the night sky and abducts all the adults. As the new oldest member of her fragmented community, she must set out to solve this great mystery. Little does she know of the grand adventure before her, the evil lurking in the shadows, and the role she will play in the fight for Earth’s very existence!


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This completely failed to grab me, and I abandoned it in record time, multiple times. I was captivated by this game's gorgeous visuals, but unfortunately that ended up being the only feature I would end up enjoying (that and sometimes the music). I don't dislike the gameplay, story and exploration, sure. But it all fills me with an overwhelming sense of meh.

The controls are ever-so-slightly janky, the inventory management is cumbersome, the exploration is largely unrewarding, and the towns. Oh moy god the towns. They are huge. Well, not really, but they feel huge, and not in a "wow, this place is huge!" sense, but more of a "oh god, there's more?" vibe.

The environment are charming and detailed, sure, but there is so much fluff, so many houses to trespass with nothing to find in them, so many people to talk to who have nothing substantial to say.

The overworld is interesting in theory, with how it incorporates Zelda II's encounter mechanics. But even that idea is explored in a very shallow way.

It all feels so superficial and unoriginal, I tried to pick it up in three different instances and it managed to bore me in a couple of play sessions every single time. Two years later, I'm calling it. This was the final chance for this game to impress me. It's just not for me, I guess.

finding sequence breaks for collectibles makes me feel so goated
ending could've been better

Incredible mix of metroidvania and Zelda 2. This is one of the best plateformer RPGs I have ever played and my favorite, even when compared with games like Hollow Knight.

Fun game with an enjoyable story, characters, and art. Exploration was fun but I found combat to be a mixed bag. I hit some odd difficulty spikes and the settings to turn the challenge higher or lower are not significant enough. The game would be benefit from better difficulty options because I don’t think the game is worth grinding out a boss for 1-2 hours.

This game rocked me.

For some reason, I've noticed a pattern where I get quite far into a game, stop playing for a while, and pick it up again and then finish sooner than I expect, and that's kind of what happened here. It left me wanting more, but in a very, very good way. I hope there's a sequel, this game just hit so well.

Came onto my radar after my Zelda 2 video after people said it was that game done right, but imo it's very basic and only expanded the areas I didn't really enjoy about Zelda 2 (mainly, the towns. Huge areas with dozens of people to talk to). Fine, but I stopped after an hour.