Pillars of Eternity: Definitive Edition

Pillars of Eternity: Definitive Edition

released on Nov 15, 2017

Pillars of Eternity: Definitive Edition

released on Nov 15, 2017

Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best.


Also in series

Pillars of Eternity II: Deadfire
Pillars of Eternity II: Deadfire
Pillars of Eternity: The White March Part II
Pillars of Eternity: The White March Part II
Pillars of Eternity: The White March Part I
Pillars of Eternity: The White March Part I
Pillars of Eternity
Pillars of Eternity

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Definitive Edition


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Reviews View More

I decided to finally play through the series before Avowed is released, and with this being a gamepass addition I was excited for the chance. With that said, this games combat turned me off so much I almost put the game down for good. I didn't mind real time with pause in DA:O (in fact it's a top 10 game to me) but in this game it just made combat so unenjoyable, at least early on. Having a party of 6 to control and with such depth into the unique classes and little explanation of the games combat, it quickly gets overwhelming and I just wasn't having enough fun to want to learn the complexities. When it was time to level up I found myself struggling to properly know how to best build my character and companions. During combat there is far too much going on, and I just was not invested in the various classes to care to research how to effectively play the 6 different characters I was expected to control.

Now while I normally play games on normal/hard difficulties, I decided to lower this games difficulty down to Story-mode, as I still wanted to experience the lore and worldbuilding of the game. This was the best decision I think I could have made. I was able to use just a few guides online to help with leveling up all my characters, and just enable their AI presets to have them auto-control during combat. Even if they weren't making full use of all their abilities, I didn't struggle with combat encounters. I could give them armor/weapon upgrades as I found them in the world and really just manage their inventories while I breezed through the game exploring and questing.

The story is where this game really shines, and I found myself pretty invested in not just the main story but also many of the side quests. Going into each new area exploring and gathering up all the side quests was a lot of fun. Unfortunately the game isn't even close to being fully voice-acted, so it will often get a bit wordy. However you can skip a lot of the unnecessary dialogue and still have a good understanding of what is going on.

The companions overall were kinda meh to me, I really only cared for Aloth and Zahua. But they were a decent enough group overall even if they don't hold a candle to the best the genre has to offer.

The White March DLC that was included in this edition is a must, as it is very well written, has much more voice acting, and has some of the coolest maps in the entire game. I have seen many even prefer it to the main questline.

Another thing to note is carry weight is not in the game and you can loot grouped up enemies at the same time with 1 click. Its actually kinda nice because you just get so much loot its insane especially in some of the bigger dungeons and in the DLC. Most of it was junk to sell, but plenty of unique upgrades will be found in the major areas. They give you your own hold early on called Caed Nua which is really cool, and I loved selling all my junk and then investing in rebuilding it. I was able to fully upgrade Caed Nua and still have well over 100k by the time I was ready to start Act 4, however I did explore every map the game had to offer.

Overall the game really shines with its story, quests, and exploration. That is what has made an impression on me and why I am leaving the game with fond memories and excitement for the Deadfire Archipelago. I recommend giving it a try if this is a genre you enjoy, even if you want to play it on story mode like I did.

It started off good but eventually it started to feel like a chore, everything felt flat, the story wasn’t really interesting and the writing was hit or miss. Too many text dumps of names and places that youll never hear again. Very generic fantasy stuff.

After about 30 hours I was done and just wanted to finish it. I did a large number of side quests but not all of them, I also didn’t have the desire to do the White March expansions.

Pretty good BG2-like. Interesting companions, good sidequests, great lore, middling main quest, and would've liked more companion content, but it is well worth your time overall. On replays maybe I will like it even more.

One of my absolute favs, replayable and fun. A good isometric classic RPG. You will like the NPCs, their dynamics. And the expansions, the Winter one in particular is just MUAH.

Big ol recommendation from my side.

Dieses im klassischen Stil gehaltene RPG in isometrischer Perspektive hat mir außerordentlich viel Vergnügen bereitet.

Seien es die ansprechende vorgerenderte Grafik und die schönen Dialogboxen, Hintergrundzeichnungen und Charakterporträts oder die vielen Entscheidungen in der Story, die sich oft auf viele Aspekte des Spiels auswirken – jedes Detail ist perfekt ausgearbeitet. Die Geschichte war wirklich umfassend und dazu extrem gut geschrieben!

Die Gruppenmitglieder waren mir durchweg sympathisch, ihr Antrieb nachvollziehbar. Lediglich die deutsche Übersetzung hatte öfter mal falsche Formatierungen und Tippfehler.

Wenn man sich das Kampfsystem anschaut, hat man hier eine durchaus ausgeglichene und abwechslungsreiche gruppenbasierte Echtzeit-Strategie vor sich, die schon ab 2 Feinden sehr anspruchsvoll sein kann. Daher ist es ratsam, immer alle Fähigkeiten der Mitstreiter und deren Position auf dem Schlachtfeld im Blick zu behalten.

Die DLCs fügen sich perfekt ins Spiel mit ein, wobei es eigentlich nur ein großes ist, das aus zwei Teilen besteht. Allerdings wurde ich im positiven Sinn überrascht, denn mir wurde noch einmal etwa halb so viel Inhalt wie der des Hauptspiels geboten. Klare Empfehlung an alle Old-School-RPG-Fans!

Ca faisait un moment que je voulais m'essayer au cRPG, donc j'étais bien content de le choper gratos sur Epic.
J'ai pris mon temps pour me créer mon perso, choisir ma classe, ses attributs... Je découvre ce type de jeu, donc tout est nouveau pour moi, j'y vais à mon rythme, lentement.
Bordel y'a beaucoup de texte, mais je m'y attendais... Par contre bon, le lore aurait pu être amené plus progressivement non ? Je sais pas j'ai l'impression d'avoir loupé une série de romans en 3 tomes tellement le jeu nous assomme de concepts, de notions et de toponymes.

Mais je m'accroche, l'histoire a même l'air sympa !

Puis boom je rentre dans la première auberge, un peu excité car pour le néophyte que je suis de ce genre de jeux, l'auberge c'est un peu le point de départ "cliché" de tout RPG ! Et là je suis ravi, l'ambiance sonore me charme.

Bon les combats c'est quand même pas fou-fou, mais je peux me contenter de l'histoire...

Je progresse, je me mets à fouiller une ruine, et BOOM
un coffre piégé
m'explose à la gueule et me tue.

Heuuuu ok mais pourquoi ??

J'ai rage quit et désinstallé le jeu, j'étais clairement pas à la recherche d'un truc qui va me "piéger" dans l'exploration. Les combats difficiles et traitre, ça me dérange pas, mais mourir parce que j'ai cliqué sur un coffre, sans aucun signe annonciateur, merci mais non merci.