Pinobee: Wings of Adventure

Pinobee: Wings of Adventure

released on Mar 21, 2001

Pinobee: Wings of Adventure

released on Mar 21, 2001

Pinobee: Wings of Adventure takes full advantage of Game Boy Advance's 32-bit color graphics. From Pinobee's fluid animation to the detailed environments he explores, it's obvious that a lot of spit and polish has been applied to this Pak. Pinobee screenshots may lead you to believe that this is a standard action platform game, but that is far from an accurate description. Pinobee can walk along the ground or shimmy up walls, but his main means of locomotion is dashing through the air. As he makes it deeper in his quest, Pinobee gains the ability to dash farther and farther through the air. Soon enough, he's spending more time hovering and dashing through the sky than on the ground. This unique play control system gives Pinobee a fresh feel.


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This is a weird game that I think about more often than I care to admit. It's a platformer but also there's hidden objectives that involve secret tasks in each level to get different endings. It's a Pinocchio adaptation? But you're a robot bee.

El juego que me hizo saber que la GBA era region free. Recuerdo que me lo trajo mi abuela de alemania y no se cuantas veces me lo abre pasado. Es un juego raro, pero que recuerdo con arta nostalgia cada vez que escucho su OST e imagenes de el.

Weird, but interesting. Naoto Ohshima's character designs help it stand out and make it noteworthy, IMO.

This game has a morality system and multiple endings based on what moral choices you made during your adventure, complete with a bad ending where the magic fairy changes you into a savage monster while telling you "Kindness. Think about it." as the screen fades to black. You're also a robot Pinocchio that's also a bee with a head that expands every ten seconds.