Hello I'm Turq and I like highly saturated baby games. Old enough to remember renting games at Blockbuster.

If you want my full game library, please visit my Backloggery!
Personal Ratings


GOTY '23

Participated in the 2023 Game of the Year Event

Trend Setter

Gained 50+ followers

Best Friends

Become mutual friends with at least 3 others

GOTY '22

Participated in the 2022 Game of the Year Event


Gained 750+ total review likes

3 Years of Service

Being part of the Backloggd community for 3 years

Clearin your Calendar

Journaled games at least 15 days a month over a year

Gone Gold

Received 5+ likes on a review while featured on the front page


Voted for at least 3 features on the roadmap


Liked 50+ reviews / lists

Busy Day

Journaled 5+ games in a single day

Well Written

Gained 10+ likes on a single review


Gained 300+ total review likes

GOTY '21

Participated in the 2021 Game of the Year Event


Gained 15+ followers

Elite Gamer

Played 500+ games


Gained 100+ total review likes


Journaled games once a day for a month straight


Played 250+ games

On Schedule

Journaled games once a day for a week straight


Gained 10+ total review likes


Gained 3+ followers


Played 100+ games

Favorite Games

Rayman 2: The Great Escape
Rayman 2: The Great Escape
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Dynamite Headdy
Dynamite Headdy


Total Games Played


Played in 2024


Games Backloggd

Recently Played See More

Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

Jun 13

Mega Man Legacy Collection 2
Mega Man Legacy Collection 2

Jun 12

Mega Man 9
Mega Man 9

Jun 12

Astro's Playroom
Astro's Playroom

Jun 11

Dodgeball Academia
Dodgeball Academia

Jun 11

Recently Reviewed See More

"I love unorthodox and nonlinear methods of telling a story, I love video games that play with the medium" I say to myself with gritted teeth as I watch another six minute Skype video where an actor spends half of it silently staring and blinking at the camera. Despite every digitally recorded video taking place in the late 2010's, the laptop controls like a VHS where I have to manually rewind the entire video frame by frame to see the beginning. Tears well up in my eyes. I cry.

While I ultimately liked A Tale of Two Sons, it sadly falls into the common "Games Are Art" indie game trap where the great graphics, artistry and atmosphere are all directly in service of a narrative and gameplay that is nowhere near as impressive. The battlefield filled with the fresh corpses of giants and the man with the music box are definitely going to tickle my brain for years to come. The narrative that feels like one of those dreary coming-of-age Newbery Medal winning books you had to read in grade school as the two boys operate levers and shuffle along narrow ledges? Decidedly less so.

The downside for me is that, once I took a step back and ruminated on the game after beating it, I find the story a relatively weak progression of the two boys - one confident older brother, one wimpy younger brother - running into random events that may or may not be sad and may or may not feel a bit contrived while the puzzle part of the puzzle-platformer peters out in complexity after the troll mines. Once the environments and their masterful use of negative space and forced camera angles stopped dazzling me, the cracks began to show.

One part that bothered me in particular was the whole gryphon plotline. So the two boys save an abused, bloodied gryphon from a giant's home out of the goodness of their souls. They ride on the back of the gryphon, only for the gryphon to seemingly perish from its injuries, causing the two boys to have a moment of silence, a funeral, and a flashback to their dying father. This same gryphon - Sike, it wasn't dead! It just needed to curl up and lay on the ground like it was dead to heal its injuries! - then shows up at the end of the game to explain how they got back to the sick father in a way that feels less "narrative payoff" and more "wrote the characters into a corner and needed a method of fast travel" and doing this made the previous sad death scene feel cheap.

When the sad plot beats land, they really land. Unfortunately, not every weepy part feels necessary and there's a small amount of bloat.

I guess I can't complain too much since it's a three hour game and, at the end of the day, I did like it. The music in particular, which makes heavy use of Swedish kulning, does a lot of heavy lifting to make some of the sadder moments feel like a real gut punch. I just expected something a little...better. Especially from a game with such a high Word of Mouth pedigree.

Also this might be the only game I've played where the spear-waving, bone-wearing death cultists chanting and dancing in a river of blood and preparing a death sacrifice on a stone altar were actually the good guys. I owe you an apology, cultists. I wasn't really familiar with your game.

This is such an incredible experience because you would think the most terrifying part of the game would be the existential dread, the inevitability of death, or the cold unfeeling vacuum of space...only for the game to say "What if there were giant space fish with scary teeth, that'd sure be fucked up".