Pokémon Mystery Dungeon: Red Rescue Team

Pokémon Mystery Dungeon: Red Rescue Team

released on Nov 17, 2005

Pokémon Mystery Dungeon: Red Rescue Team

released on Nov 17, 2005

You, a regular human, find yourself trapped in the body of a Pokémon in a world inhabited by Pokémon. Without any other choice, you go on rescue missions through randomly generated dungeons with your newly-acquired partner and friend to save the world and get back to your human life.


Also in series

Mystery Chronicle: One Way Heroics
Mystery Chronicle: One Way Heroics
Dragon Quest: Shounen Yangus to Fushigi no Dungeon
Dragon Quest: Shounen Yangus to Fushigi no Dungeon
Pokémon Mystery Dungeon: Blue Rescue Team
Pokémon Mystery Dungeon: Blue Rescue Team
Chocobo no Fushigi na Dungeon
Chocobo no Fushigi na Dungeon

Released on

Genres


More Info on IGDB


Reviews View More

Im sure this was a lovely game, but i did not click with it.

um dos melhores spin-offs de pokemon, tentar recrutar lendarios é a melhor parte!

i like this game but giving it a rating higher than this just feels wrong idk why. still good but it's just outclassed by later entries.

When this came out it was a dream come true.
As a kid I always wanted to -be- a pokemon, they're way cooler than people, animals are cool, they are indeed.
Leaving that to the side, the game is one of the best if not the best mystery dungeon out there. Adds the bits of pokemon that make it outstand over the rest and truly makes a memorable experience, unlike most of the things at the time (and still today).

Ever since last Eid, I've been trying to complete this game. Slowly chipping away at this game, but now It's finally complete. The premise has always stuck out to me. Though, this game starts to show its flaws the further you go. It's a game designed for bus rides to school, for the long car rides to grandma house, not for the long binge sessions I'm usually accustomed to.

After fighting the grueling fight against Articuno, the cracks started to show. With the party you randomly amassed, dungeoneering starts to feel like a clusterfuck. Especially with the map covering the screen. Though, it might just not be for me

When I played this game, I planned to reset on the personality test until I got Totodile. And then I got him immediately. There's probably some metaphysical meaning behind this.