Reviews from

in the past


Ever since last Eid, I've been trying to complete this game. Slowly chipping away at this game, but now It's finally complete. The premise has always stuck out to me. Though, this game starts to show its flaws the further you go. It's a game designed for bus rides to school, for the long car rides to grandma house, not for the long binge sessions I'm usually accustomed to.

After fighting the grueling fight against Articuno, the cracks started to show. With the party you randomly amassed, dungeoneering starts to feel like a clusterfuck. Especially with the map covering the screen. Though, it might just not be for me

386 pokemon obtained. I will never forget the Chansey wild ride in the joyous tower.

I am glad this was the first game I've ever had.
It is far from perfect, but I still find it really fucking good. Entertaining, endearing and actually quite mysterious, a must play if you like dungeons and Pokémon.

Kecleon is an absolute MENACE. I had so much fun playing this game, and would still play this game if I could find my Game Boy Advance.

Charming dungeon crawler that has also been the source of nightmares for many, me included. You can run but you can't hide forever from Kecleon.

Jokes aside, while having a simple and charming story i always hated the initial selection of your pokemon based on a personality test, i remember i restarted everytime until i got Charmander. The sole reason i never finished this game is because i viscerally abhorred missable and limited-run dungeons.


I have less to say about this one than I do its successors. I played it first and I enjoyed it a lot, especially its story, but much of the experience has been lost to time. I do recall finding the partner locations rather cute as a child, though I'm sure if I replayed the game I would find them troublesome instead.

10 year old me had too much free time man.

The hate that this game gets is almost completely unwarranted. Yes, this game can be hard and some aspects can be touched up, however, the concept and execution of this game's ideas cannot be overlooked. This, along with Blue Rescue Team, have been and in some ways still are, the most realized spinoff games in the Pokemon franchise.

This is effectively a Pokemon game that has been turned into a grid-based, dungeon-crawling RPG where resource management is key to survival. All Pokemon from the first three generations are there, along with each of their core movesets, but they have been altered to fit the needs of this kind of game.

The gameplay is engaging and interesting, but it is truly the plot of this game that makes it shine. This is a genuinely down-to-earth story about a person who was transformed into a Pokemon and having him come to terms with that fact, stopping calamities from occurring and finding a family in the process. I have dumbed it down here but it is a simple and beautiful story that deserves to be experienced.

This game is not perfect though. Recruiting Pokemon in this game is very annoying, as it is effectively RNG-based. Also, the game can be quite difficult in the later parts, especially during the mid-section of the game. If you die in these games you lose all your items and money, unless someone can rescue you through a Link Cable, or Wifi if you are using the Nintendo DS.

This doesn't take away from these strong points at all, and I think it sets itself apart from the competition because of these traits. I highly recommend this game to anyone who likes Pokemon and wants something different than the usual turn-based action. This got a remake on the Nintendo Switch so I highly recommend that if you think this game looks fun.

I have not played this since I was a kid, but I remember loving it. The Pokemon themselves had great characters. I want to play one of the other games to refresh my memory on this cool spin-off series.

Simplemente no conecte con el juego.

At first, you appreciate the game for it's story, but after some time, you'll also really like it's gameplay. It's a great start to the Mystery Dungeon series and is a great entry point.

One of my favorite Pokemon games, the story is surprisingly good, the gameplay's great, quite a lot of content, one of the best on the GBA.
It also introduced me to roguelikes way before i knew what the genre even was.

The story made me emotional as a kid. The music are so good I still hear it. Gameplay is tedious but collecting your favorite pokemon with a partner by your side is great!

Can't say I was a biggest fan of the gameplay, what really got teenage me playing on a rom was the story. The twists and turns kept me hooked the whole time, especially when I was getting a bit bored with the gameplay loop

When I played this game, I planned to reset on the personality test until I got Totodile. And then I got him immediately. There's probably some metaphysical meaning behind this.

i think you could program this game on a graphing calculator with little difficulty but somehow the dialogue carries this pokemon game

This is a game I played a TON when it first came out nearly 20 years ago. I must’ve put well over 100 hours into PMD: Red Rescue Team back when I was a kid, and then dozens more hours into the sequel on DS, but I haven’t really thought about it since. However, with my recent urge to play a bunch of old Mystery Dungeon stuff, and the desire of several of my partners to play through this particular game for the first time as well, I thought there was no better time than to track down a copy for cheap and revisit this part of my childhood. It took me about 16 hours to play through the main story of the Japanese version of the game on real hardware.

The story of the first PMD is the story of you, but as a Pokemon! You start the game by taking a little personality quiz, and depending on the results, that’s what determines the Pokemon species of your main character, but you get to choose what Pokemon your main buddy will be. You wake up after a strange dream in this new Pokemon world being found by the buddy you picked at the start. Confused by your new surroundings, you barely have time to think before the two of you are off to save a Pokemon in distress. You do such a good job that the two of you decide to start your own Pokemon rescue team. Such is how your quest begins to both save the world and hopefully find the reason as to your suddenly becoming a Pokemon as well. It’s not the most in-depth story in the world, and it’s a narrative that would be significantly overshadowed by its sequel, but it’s still a fun little story that gives a perfectly good justification for the action at hand. A perfectly good justification when it isn’t getting in the way of the mechanics, that is.

The mechanics of the game are a Mystery Dungeon setup for the most part. You have procedurally generated dungeons to go through in a rogue-like turn-based style where your enemies move whenever you do. Just like later PMD games, the main focus here isn’t just dungeon crawling. Your goals in the dungeons are fulfilling requests that you accept before going into the dungeons, and those can be anything from finding a lost Pokemon in distress on a particular floor all the way to safely escorting a super weak Pokemon to a deep, dark floor of a big dungeon. The mission structure is a really good way to give the traditional Mystery Dungeon formula more longevity, even if the actual ranking up as a rescue team doesn’t often have that much to do with the story.

The story itself is more around getting through dungeons and often beating bosses at the end, but that’s where problems start to surface. On a more positive side compared to some earlier, less forgiving Mystery Dungeon titles, you no longer really have equipment to nurse and upgrade. While you do have ribbons to equip, they don’t get upgraded, and instead you just gain both levels and new moves just like you do in normal Pokemon. Those moves have power points just like they do in normal Pokemon, granted, so you can’t go throwing them around with reckless abandon, but it’s a very clever way to incorporate Pokemon mechanics into this tried-and-true rogue-like formula. You can even recruit new Pokemon as you go into your rescue team up to a team of four, giving you even more options to work with! That said, just because it’s clever doesn’t mean it’s actually good, and the cracks in this system are most obvious when interacting with story missions.

Whoever wrote this story and designed its boss encounters seems to have done so without much actual care for how they’d be impacted by Pokemon’s base mechanics of type advantage. Almost all of the Pokemon you can have selected for you at the start via the quiz (as well as basically all possible iterations of your buddy) are one of the three starter Pokemon from the first three generations of Pokemon. This means you’re almost certainly going to be a fire, grass, or water type, and you also can’t actually evolve until the post-game, so no double typing for you until you’ve beaten the main story.

This wouldn’t be a huge problem save for how limiting that is when put against the type disadvantages you’ll so often encounter along the story, and that’s really brutal given that either you or your buddy going down in a dungeon generally results in a game over (in stark contrast to something like the Chocobo’s Dungeon games where your buddy dying mid-dungeon wasn’t a fail state). For example, your first three major boss fights are against the legendary birds from Kanto, so those are an electric/flying, fire/flying, and ice/flying type. If you’re an unlucky sod who got a grass type for their main character or their buddy (as grass is weak to flying, ice, and fire), you’re going to have a really miserable time surviving through those boss fights (especially because you’re actually not allowed to have extra buddies along with you for several of them for plot reasons). This combined with how crushingly foolish the allied AI is compared to earlier Mystery Dungeon games makes a lot of the game a really frustrating climb against a mountain of RNG, and your only paths forward are more grinding for moves and levels and hoping you get luckier next time. The core idea may be very clever, but the execution is really unpolished, and it makes for an experience that often felt needlessly frustrating whether by the designer’s malice or incompetence in scenario design.

The aesthetics, at least, are very good. The graphics are delightful, with all of the main story’s characters having all sorts of expressive and fun character portraits as they talk, and the battle graphics being really good representations of the Pokemon they’re adapting as well. The music is also very good, and I cannot describe in words how hard the dormant, school-age neurons in my brain began to jolt upon hearing the game’s main theme upon boot up. While the mechanics may be a bit unpolished, they were absolutely spot on with the presentation, and it’s no wonder they didn’t feel the need to mess with them much for the DS entries to follow.

Verdict: Hesitantly Recommended. This certainly isn’t a bad game, but it’s one that’s aged very roughly even compared to some older Mystery Dungeon games. The Mystery Dungeon dev team is very clearly still inexperienced with how to actually adapt Pokemon’s systems to a gameplay loop that plays nice with the rogue-like gameplay loop, and unless you’re willing to put up with that frustration and grinding, this is a game you’re likely to find a very hard time scrounging up the will to finish it. That said, if you’re a big Pokemon fan or a big rogue-like fan, this is still a game checking out, as there’s a lot to enjoy here if you don’t mind praying to the RNG gods every once in a while to help see you through to the end of a particularly tough boss fight.

Muito divertido, lembro de jogar esse jogo para gba

Cute and fun game that kept me attached the whole time

I love this gem. My favourite gameboy game ever

My favourite Pokémon spin-off. It’s a fully realised game that is different enough to the mainline series to feel fresh. The story is simple but interesting enough. Alakazam’s team give you something to aspire to, and legendaries are given more grandiose introductions and feel more like boss battles.
Post-game gets grindy, many of the leftover legendaries have 99 floor levels which take way too long.

Antes de aprender inglês jogava muito esse jogo em espanhol, muita base linguística aleatória dada a mim pela franquia pokémon.

Honestly as good as the main line Pokemon games

sistema de combate raro, pero estuvo bueno lo que intentaron


This game was odd as a kid. On the one hand, the main story was well told, engaging, and had me bawling my small child eyes out at certain parts. On the other, the gameplay mechanics were a bit confusing, the combat felt a bit unfair at times, and the post-story content was impenetrable to my feeble child brain, to the point of frustration because it felt like I was being gated from doing a lot of the things I wanted to do.

Still, the game had an amazing atmosphere and story, with fun boss fights and characters, and overall, was probably one of my first introductions to more "hardcore" game design patterns that I couldn't appreciate as a kid.

I initially didn't remember this game fondly due to the repetitive combat and grinding, as well as the confusing endgame, but remembering the joy of doing the quiz at the start over and over again so I could play as my favourite Pokemon, combined with remembering the multiple high points of the story, bring a warmth to me that I had almost forgotten about over the years.

I have great memories of this game

still fun but explorers blew the original rescue teams out of the water, mostly just play this for the gameplay instead of story

Run away, fugitives.
Run away from tears, hate and pain.
This spin off is different. This game is still able to make grown up men cry.