Police Quest: In Pursuit of the Death Angel

Police Quest: In Pursuit of the Death Angel

released on Dec 01, 1987

Police Quest: In Pursuit of the Death Angel

released on Dec 01, 1987

This enhanced remake of Police Quest has been completely re-drawn using 256-color VGA graphics. Instead of the text-based interface of the original version, the remake features icons corresponding to the commands Walk, Look, Touch, and Talk for interaction with the game world. The two versions also have some gameplay-related differences. The driving sequences from the original game have been simplified: the player is no longer required to physically navigate the car and input is limited to making the right turns while the car is driven automatically, and occasionally braking at stop signs. The mandatory poker mini-game during the final segment of the game has been made optional. A few puzzles have different solutions, though not all of those are simplified, and in some instances the puzzles have become more complex in the remake. Story-wise, the game remains the same for the most part, but it also includes re-written and additional dialogue not seen in the earlier version.


Also in series

Police Quest: Open Season
Police Quest: Open Season
Police Quest: In Pursuit of the Death Angel
Police Quest: In Pursuit of the Death Angel
Police Quest III: The Kindred
Police Quest III: The Kindred
Police Quest II: The Vengeance
Police Quest II: The Vengeance

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Police Quest came out as Sierra's more somber and down to earth third pillar relative to Space and King's Quest. Unfortunately, releasing a somewhat dull police procedural with a text parser interface in 1987 didn't make for a very compelling game, especially when the storyline ended up falling far short of the epic sounding premise of the subtitle.

Just as frustrating as other Sierra games at the time. The problem here is that, unlike those, it lacks humor, as Police Quest wants to be a serious examination of the everyday life of a patrolman. Unfortunately with the extremely limited writing skills of an ex-cop. Everything that happens has been seen more nuanced and better in various media over the last 36 years. All of this makes Police Quest an extremely boring and unfun game.

One of the starting points of my Sierra game love.

Maybe I'm a smooth brain but this game is basically impossible without a walkthrough. Despite that this is still a fun zany adventure game.

Literally unplayable as in didn't age well. Props to 1987 for having so much time but this is insanely time-consuming.

Nem vou entrar no mérito do discurso e política completamente problemáticos do jogo. Trata-se de uma experiência entediante e literalmente laboriosa do início ao fim. Tem um foco exagerado em seguir procedimentos específicos e simular todas as partes burocráticas da vida policial em excruciante detalhe. O resultado é um dos adventures da Sierra mais impiedosos já lançados, com becos sem saída e mortes à cada esquina.