Prince of Persia: Harem Adventures

Prince of Persia: Harem Adventures

released on Dec 31, 2003

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Prince of Persia: Harem Adventures

released on Dec 31, 2003

Prince of Persia: Harem Adventures is a mobile game made in J2ME platform released as a part of promotion/marketing for the Prince of Persia: The Sands of Time. The plot of the game is loosely based on the original Prince of Persia from 1989 and even varies slightly between its own monochrome and color versions.


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The controls are absolutely horrendous; everything feels stiff, and I can't imagine ever getting used to them. Jumping is a major pain in the ass, especially having to painstakingly position yourself to either leap yourself onto a higher platform or drop down to a lower one. And the number of times I've fallen to death because the guy ran for too long after me ceasing to hold the button was way too big. I really cannot stress this enough how terrible it is to move in this game.

The combat is so incredibly frustrating, Jesus Christ. I hated seeing another mf appear and having to focus on that too, aside from the already way too cumbersome movement. Sometimes, just spamming the attack button was enough to defeat an enemy, but sometimes, they would get too far away from you and then hit you. There is a parrying mechanic, but I hate it too.

I know the subtitle "Harem Adventures" made itself clear enough, but it's still kinda funny how the game entices you with the in between-level inclusion of lines delivered by scantily clad ladies whom you rescue. But at least it all provides a narrative, and there is an established goal. Though there is this one moment in very bad taste where one of the sultan's daughters doesn't want to be rescued, and her being overweight signifies that we shouldn't care about her, which sucks.

The further I progressed, the more torture it was for me to get through. I did not feel like I was getting any better, and I really wanted it to be over. I wouldn't want to ever replay this shit ever again. Back in the day, it might have been innovative and exciting, but it doesn't hold up at all.