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Gained 10+ total review likes

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Become mutual friends with at least 3 others

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Gained 3+ followers

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Participated in the 2022 Game of the Year Event

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Played 100+ games

Favorite Games

Omori
Omori
Katawa Shoujo
Katawa Shoujo
Night in the Woods
Night in the Woods
Danganronpa 2: Goodbye Despair
Danganronpa 2: Goodbye Despair
Raging Loop
Raging Loop

167

Total Games Played

007

Played in 2024

013

Games Backloggd


Recently Played See More

Talisman: Digital Edition
Talisman: Digital Edition

Apr 11

Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time

Feb 12

Prince of Persia: Harem Adventures
Prince of Persia: Harem Adventures

Feb 05

Sonic the Hedgehog 2
Sonic the Hedgehog 2

Feb 03

Rayman 3
Rayman 3

Feb 03

Recently Reviewed See More

The biggest problem I have with it is that I just found it boring. The movement is comfortable enough, the wall running is cool I guess, the stamina bar is rather pointless, but I didn't mind it that much. Some parts are somewhat challenging, especially this one moment in level 8 when you have to deflect arrows while having to stand really close to the guy shooting them, so it's hard to time it. There is a bare bones story, but there's nothing to care about. I don't know, nothing really felt fun to me, especially the platforming which is the point of the game.

The controls are absolutely horrendous; everything feels stiff, and I can't imagine ever getting used to them. Jumping is a major pain in the ass, especially having to painstakingly position yourself to either leap yourself onto a higher platform or drop down to a lower one. And the number of times I've fallen to death because the guy ran for too long after me ceasing to hold the button was way too big. I really cannot stress this enough how terrible it is to move in this game.

The combat is so incredibly frustrating, Jesus Christ. I hated seeing another mf appear and having to focus on that too, aside from the already way too cumbersome movement. Sometimes, just spamming the attack button was enough to defeat an enemy, but sometimes, they would get too far away from you and then hit you. There is a parrying mechanic, but I hate it too.

I know the subtitle "Harem Adventures" made itself clear enough, but it's still kinda funny how the game entices you with the in between-level inclusion of lines delivered by scantily clad ladies whom you rescue. But at least it all provides a narrative, and there is an established goal. Though there is this one moment in very bad taste where one of the sultan's daughters doesn't want to be rescued, and her being overweight signifies that we shouldn't care about her, which sucks.

The further I progressed, the more torture it was for me to get through. I did not feel like I was getting any better, and I really wanted it to be over. I wouldn't want to ever replay this shit ever again. Back in the day, it might have been innovative and exciting, but it doesn't hold up at all.

Out of the 3 mobile Java games I played as a kid, I remember this one the least. And now I know why - at the beginning, it's difficult as shit, so I most likely gave up back then. It really requires you to spend some time to get used to the controls and Rayman's movement, which is tough to do on a phone. But for some reason, the difficulty peaks at the 2nd level, and everything after that is way easier lmao. Maybe the bonus one being an exception since it's the same one but you go backwards (cool idea btw). There also two levels dedicated only to fighting one and the same "boss", which are like the shortest and least demanding boss fights I've ever seen. It takes you 5 seconds to beat if you just attack without even avoiding any attacks.

The game looks pretty ugly, too. Gameloft didn't bother much with the visual departament in this one, and they have made better looking stuff. The lack of any attempt in creating a storyline also makes it a somewhat forgettable experience.

But despite all these things, I can't say I didn't have fun playing it. I like the inclusion of a level-choosing lobby where you have to do some jumps to proceed to the next one. And as with Gameloft Javaware, there is some variety to the gameplay. The heavily "parkourish" design makes all the jumping and swinging pretty rewarding, and I found it satisfying how you can fluently go through the levels once you get the hang of the movement and all the mechanics. Shout out to my man Rayman.