Project Justice

Project Justice

released on Dec 17, 2000
by Capcom

Project Justice

released on Dec 17, 2000
by Capcom

Project Justice is the sequel to Rival Schools: United By Fate. Project Justice's fighting system is lifted from the original Rival Schools, with some notable changes. The game continues to be a team fighter, but has teams of three characters instead of two. This allows another Team-Up attack to be used in a fight, but also adds a new type of attack, the Party-Up, initiated by pressing any three attack buttons. The Party-Up is a three-person attack that varies based on what school the character initiating the attack is from. The additional partner also allows players to cancel an opponent's Team-Up Special by inputting a Team-Up command of their own. This initiates a short fighting sequence between one character from each team. If the person initiating the sequence gets the first successful hit in during the sequence before time runs out, the Team-Up they are caught in will be canceled, and the game switches back to the main fight; if the opposing player gets the first hit or time runs out, the Team-Up continues as usual. Additionally, the 'vigor' meter in Project Justice is limited to 5 levels (down from 9 in Rival Schools), with Party-Ups requiring all 5 levels, Team-Ups continuing to cost two levels, and any attempts (successful or not) to cancel a Team-Up costing one level. Also carrying over from the first game, the Dreamcast port of Project Justice in Japan includes a character creation mode that allows a player to create their own fighters who can be used in all modes except for single-player. However, the character creation in Project Justice is packaged as a board game, taking place during an inter-school festival, rather than a date sim game like in Rival Schools. As with School Life Mode in the original Rival Schools, though, this boardgame is not included in non-Japanese ports of Project Justice due to the amount of time it would take to translate the mode. Instead, several unlockable sub-characters were included in these ports, built from the character creation parts in the Japanese version.


Also in series

Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2
Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2
Rival Schools: United by Fate
Rival Schools: United by Fate

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Reviews View More

The game still feels really fun to play but in all honestly I really liked the charm of how the first game looked on the PS1. That's not to say this game doesn't look good tho

Me gusta mucho la idea de las tercias y el juego en equipo de este juego, y sus visuales son espectaculares.

PD: HOLA HELLNAN! :MayHi:

The gameplay is improved upon the first because some characters that i felt were kinda janky in the first now feel much better, like Roberto and Roy, my complaints are about the double specials still being a bit repetitive, and they also repeated the thing when a male is paired with a female and it's still useless, the triple special is a good addition, but they could work in different ways depending on which character you're controlling is activating. Even with this, it's really really good and probably has my favorite aesthetic from the fighting games i've played, alongside SFIII 3rd Strike, the thing just looks really stylish in everything

Street Fighter X MVC X Tekken

While the gameplay itself doesn’t really feel like it has a crazy amount of depth, I’m honestly okay with that. The game has enough mechanics to keep me interested. The game really shines in its artstyle and flashy gameplay. Edayan’s artwork gives a lot of personality to each of the characters. Each design really does tell a story. Undoubtedly one of my favorite Capcom fighters and would kill for another game in the series.

Itsuno needs to do more fighters.

Slow version of the first one.