Psychic Force

Psychic Force

released on Dec 31, 1995

Psychic Force

released on Dec 31, 1995

The plot of Psychic Force takes place in the year 2010, where selected individuals are blessed with the power of psychic abilities. All people imbued with this power are called "Psychiccers" and uses a specific element such as fire, light, wind, electricity, gravity, time, or ice in fighting. Psychiccers are shunned by normal people in general because of their unnatural abilities and that most cases turn violent and deadly from within sight. All of that changes one day when a mysterious Psychiccer organization known as NOA appears and offers Psychiccers a place from within their company. Headed by a young British Psychiccer man named Keith Evans, NOA seeks to create a perfect utopia for Psychiccers and that they'll eliminate anyone who tries to stand in their way. Challenging NOA's ambition is a small independent group known as Anti-NOA and that one of its members, a young American Psychiccer man named Burn Griffiths, seeks to confront and stop his old friend Keith from going through with his extreme plans of creating a Psychiccer-only world.


Also in series

Psychic Force 2012
Psychic Force 2012
Psychic Force Puzzle Taisen
Psychic Force Puzzle Taisen

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Reviews View More

Balance is out the whazoo with some characters so don't expect equal fights.
For it's time, it is a nice game that has tight and face combat, but it can be rather awkward to get a grasp or just play with in general.
Definitely not near as good as many other fighters of it's time, but, that doesn't really matter, it was still fun.

This is what people played before Maiden and Soul came out. The combat isn't as fleshed out as proper fighting game peers of its time, but there's still a decent amount of special moves and interesting decision making during the fights.

Other than that, it's some awful voice acting and decent looking visuals. The
Peking Man of a subgenre of two other genres. Not a great solo arcade experience, but there's fun to be had with friends and the visual design of the characters isn't bad.

Twenty-seventh GOTW finished for 2023. Old school style anime cutscenes were a pleasant surprise, and the gameplay was giving me serious Tenkaichi vibes. While the characters felt pretty much the same (outside of some specific special moves), moving and fighting felt pretty dynamic and gave a good sense of mid-air battle. Had a lot more fun with this one that I thought I would!

I don't know much about the technical nitty-gritty of fighting games, so I can't tell you if this one is actually "good," but I can tell you I had fun with it.
Psychic Force fully rocks that glossy 90's anime art style that I have a soft spot for. I'm also quite fond of the 3D visuals (which look much nicer at a higher resolution on an emulator), particularly the diorama-like 3D backgrounds that move with the characters. It's a subtle effect, but alongside the dynamic camera it really adds to the feeling that the characters are fighting in mid-air.
What stuck out to me the most is how the game modifies its control scheme to accommodate for the extra-dimensional arena. For example: the ←→→+wk command can be ↑↓↓+wk, ↗↙↙+wk, →→←+wk, and so on, regardless of position or facing direction. While a necessity for comprehensive gameplay, it's perfect for my incompetent ass who often struggles to consistently pull off many of the more complex inputs fighting games like to include. Additionally all of the characters use the same commands, so it's easy to pick up and learn the entire roster. That said it does cost the game some depth as although each character has a few unique special moves that alter their playstyle, they all work around the same general strategy.

Pretty fun, fast game. Some characters are hell to play against but overall it's interesting enough to be checked out. Anime as fuck.