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semper games
global euthanasia of the rentier class
if you don't wanna party then your ass gotta go
semper games
global euthanasia of the rentier class
if you don't wanna party then your ass gotta go
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Devil Survivor 2 is a slog, a train-wreck that manages to capture none of the magic of the first game. The cast is weaker across the board. The outcomes to each of their stories are weaker. The concept of the plot weakens the connection you have to the setting. The tension that the first game had is totally absent in this game. While the game mechanics have more depth, it wasn't like the first game was too simplistic (with the superboss encouraging abuse of revive loops). They did not fix the previous game's main weakness (kinda really bad map design), and instead made more gimmicky stupid ass maps.
They brought in an Evangelion artist to do the designs of the Septentriones, and these ice cream looking rejects lack the personality of Bels from the original game, or even the spectacle of Evangelion's angels. They never become more captivating obstacles to overcome, and most of the secondary antagonists come from NPCs doing stupid that's success or failure hinges on this jackass of a high schooler. Bunny is the only good thing about this game. In other SMT/Persona games, people like to extrapolate a personality out of potential dialogue choices for silent protags. If we do that for DeSu2's main character, he either does not fully understand what is going on in the plot or just can't be bothered to give a fuck.
As for the rest of the game's art, it's fine up until you hit the point where anatomy matters. Not only are there bruh character designs for high schoolers (like in the first game, to be fair), the other designs lack the modern, "this is just what I threw on to go to the grocery store" look of the previous game.
Devil Survivor 2's endings allow the player to reshape the world in the image of one of his party members. In one of the endings, the world is created in such a way that everyone on the planet unconditionally cooperates with each other. Those in power sacrifice their temporary comfort for those in need of their own volition, while still fully retaining their personality. In the game's on words
"It was a true utopia, the sort men had dreamed of for ages".
This is treated as a lesser ending than "reset back to the status quo of 2010s Japan", because hey, what if something bad happens? What if universal cooperation and acceptance isn't as productive as the ending where everyone is climbing over dead bodies? DeSu2 sucks shit outside of this ending, but over a decade after this game came out, this remains one of the most misanthropic moments in the medium.
I have more nice things to say about all the boring SPRGs everyone's rightfully forgot about like Feda or Stella Deus than I do Devil Survivor 2. This game's highlights are the moments it seems to have contempt for itself, instead of the human condition as a whole. Not recommended to fans of other Atlus games (including the first), strategy games or weebs in general.
They brought in an Evangelion artist to do the designs of the Septentriones, and these ice cream looking rejects lack the personality of Bels from the original game, or even the spectacle of Evangelion's angels. They never become more captivating obstacles to overcome, and most of the secondary antagonists come from NPCs doing stupid that's success or failure hinges on this jackass of a high schooler. Bunny is the only good thing about this game. In other SMT/Persona games, people like to extrapolate a personality out of potential dialogue choices for silent protags. If we do that for DeSu2's main character, he either does not fully understand what is going on in the plot or just can't be bothered to give a fuck.
As for the rest of the game's art, it's fine up until you hit the point where anatomy matters. Not only are there bruh character designs for high schoolers (like in the first game, to be fair), the other designs lack the modern, "this is just what I threw on to go to the grocery store" look of the previous game.
Devil Survivor 2's endings allow the player to reshape the world in the image of one of his party members. In one of the endings, the world is created in such a way that everyone on the planet unconditionally cooperates with each other. Those in power sacrifice their temporary comfort for those in need of their own volition, while still fully retaining their personality. In the game's on words
"It was a true utopia, the sort men had dreamed of for ages".
This is treated as a lesser ending than "reset back to the status quo of 2010s Japan", because hey, what if something bad happens? What if universal cooperation and acceptance isn't as productive as the ending where everyone is climbing over dead bodies? DeSu2 sucks shit outside of this ending, but over a decade after this game came out, this remains one of the most misanthropic moments in the medium.
I have more nice things to say about all the boring SPRGs everyone's rightfully forgot about like Feda or Stella Deus than I do Devil Survivor 2. This game's highlights are the moments it seems to have contempt for itself, instead of the human condition as a whole. Not recommended to fans of other Atlus games (including the first), strategy games or weebs in general.
This game owes more to noted "least funny man on the internet" Hideki Naganuma than Jet Set Radio Future. The music from the four different contributors in this Sonic DS spinoff carries the experience of what would otherwise be a "fine, not fantastic" mobile Sonic game for me. The ending of this Sonic game has genuine emotional impact, and the music playing during it might be the most underrated track in the franchise.
My major pros for this game are "I like the character they introduced and the music's really good" but that's a 4/5 sometimes, I don't know what to tell you.
My major pros for this game are "I like the character they introduced and the music's really good" but that's a 4/5 sometimes, I don't know what to tell you.