Pull Stay

Pull Stay

released on Feb 14, 2024

Pull Stay

released on Feb 14, 2024

Pull Stay is a wacky Beat 'em up game with Tower Defense mechanics. Use your fists or set crazy traps to repel enemies from rushing into your house! Defend your buddy Susumu, who goes out of his house only once in every two months for his haircut!


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Pull Stay es el tipo de rara avis que me gusta. Su base es la de un beat'em up con ligeros toques de tower defense y una historia personal sobre la vida hikikomori y el terror al mundo exterior que se va transformando en un odio profundo. Mecánicamente no es una maravilla, es todo bastante junk pero crea momentos muy bobos casi desternillante mientras oleadas de señores vestidos de magical girls o yakuzas playeros reciben golpes por todas partes. Poco a poco avanzamos con la historia dejando atrás el tower defense junto con alguna fase algo distinta. No es un juego para todo el mundo, Pull Stay es un solodev queriendo contar su historia a su manera y es muy fácil que no le entre a cualquiera pero es un buen experimento audiovisual que aún no está acabado pero que está bastante completo. Merece la pena por el tiempo que dura, no se hace ni largo ni repetitivo y sus extraños momentos te sacaran una sonrisita.

Exactly my kind of batshit insane: deploy your Robo vassal to protect your hikkikomori lifestyle from aggressive members of society, and as your guard dog Rubber Ducky attempts to solo the back entrance you bug your game out by farming resources from your neighbors house outside of designated post-wave downtime. I hope Nito keeps fixing the bugs but never fixes the infinite double jump or the fact that the house literally has no roof.

And I mean that, the way this game is assembled leaving behind explicitly game-like details contributes so greatly to the quirky, zany nature of the game that I dont think its something that should ever be "fixed". All it needs is more stable functionality and slightly better balancing.