Quake II

released on Aug 10, 2023

A remaster of Quake II

You are humanity's last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.


Also in series

Quake
Quake
Quake II RTX
Quake II RTX
Quake Champions
Quake Champions
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars
Quake 4
Quake 4

Released on

Genres


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Reviews View More

O que fizeram com Quake 2 é uma palhaçada, tudo que o jogo tinha foi piorado ao extremo

went into this completely blind; didn't even know it wasn't a quake sequel. also tried the original version first, which definitely made for rough initial impact

quake ii kicks off in a way that i can lightly describe as "complete dog shit". for some ungodly reason, Club Carmack decided it'd be a nice idea to start players off with the worst pistol and shotgun combo known to mankind (even complete without muzzle flash if the og release is your preference). the fun doesn't stop not starting there, though, because then you pick up the grenades and boy oh boy - my personal favorite aspect about them is how they take 35 years to throw, which makes them only remotely viable either around corners or as a tool to very slowly kill yourself with

it was during the entirety of this first level that i thought to myself, "why does this suck so much fucking dick? who enjoys this? can john carmack really be trusted to call steve jobs an idiot for designing a mouse with one button when he actually thinks quake ii is fun?" then i got the one-two punch: the super shotgun and the chaingun

suddenly - enemies died from being shot. i no longer needed to constantly pop from cover to reliably fight hitscan baddies spongier than those seen in 'chasm: the rift' (which, ironically, is a quake clone). things only went up from here - especially in level 3 where the 90 or so grenades i'd been eagerly not using were finally given purpose via a launcher that didn't have 600 frames of startup. i'd say this is when the game really begins

...and barring the last stage - which definitely gets to a point of feeling sluggish due to its over-eagerness in spamming the most aggravatingly tanky two-legged enemy in the game - it doesn't let up. every later earned weapon (that isn't the rocket launcher) continues to feel pretty fantastic. the BFG in particular took me by surprise with its insane splash and chain damaging. you can fire this thing at one enemy and it'll clear out an entire fucking room. it's awesome and thanks to it using the same ammo as the standard laser rifle, there's no shortage of opportunities to let it loose

i'm not much for movement tech in my fps, but the levels here were designed in ways where i was pretty eager to push myself even on that front. lotsa opportunity to master bunnyhopping and circle jumping. i even skipped some chunks of levels with a few well-placed rocket jumps. fun stuff and it made me just a little more interested in giving quake 3 another shot

sonically and atmospherically, everything's obviously downgraded from q1 due to the lack of trent reznor (note: "HUH" is still intact (phew)) but the sonic mayhem soundtrack isn't totally unwelcome. i'll certainly take a competent albeit standard metal ost over the mick gordon-branded djent slop that this genre is so overly saturated with now

i've yet to play any expansions, but i did try a smidge of the n64 stages and found them to be really charming. kinda surreal to see a take of this game with so much color in it. definitely gonna get back to that, but for now i think i'm just gonna go straight for quake 4

Buttery smooth and fun shooting, level design leaves a bit to be desired. Simple but propelling musical score

The first Quake is a masterpiece in every sense of the word, but the second one is very alright. I absolutely hated this game at first, mostly because the starting weapons are complete trash, but it started to grow on me as I progressed. Then it sort of fizzled out toward the end. I like the idea of the unit-based level design, and some of the maps are a lot of fun, but it occasionally brings with it some annoying backtracking that really kills the game's flow. The enemies are pretty bland and spongey as well, and while the later weapons are far better than what are maybe the weakest pistol and shotgun in video game history, they never come close to matching the satisfying arsenals in either Quake or Doom. Now that I've finished it, I don't feel as strongly opposed to this game as I did at first, but unlike its predecessors, it didn't leave me wanting more. I'm sure I'll give the expansions a shot at some point, but right now I feel like I've had my fill.

I don't know. I've never liked the campaign of this game. Felt really bland.